Doki Doki Literature Club - Why Spoilers Don't Matter

 Doki Doki Literature Club goes wrong.  This is not a surprise in the slightest at this point, this is objectively the most famous thing abo...

Tuesday, September 22, 2026

Kingdom Hearts: Dream Drop Distance Could've Done More With Its Level Theming

I have been a Kingdom Hearts fan for most of my life.  The Kingdom Hearts series has been a foundational aspect of my gaming life and for a very long time, was the primary driving force in my console purchasing decisions.  I basically bought a console on the back of either a new Pokemon, a new Zelda, or a new Kingdom Hearts.  It was a practice I continued until it led me to purchase a WiiU, at which point I stopped this practice because the WiiU is one of the worst consoles of all time.  Of those three, I'm now most known for Pokemon due to my brief but lasting "biology and ecology of Pokemon series" I used to do on Twitter, but I am also very well known for being involved with Kingdom Hearts.

That being said, I don't love the series universally.  I have had a lot of opinions on Kingdom Hearts over the years and a lot of them surround my shifting like or dislike for each of these games.  For a very long time, for instance, Kingdom Hearts 1 was one of my least favorite in the series because I had both played it so many times through in preparation for other Kingdom Hearts games and I used to think its gameplay was very slow and dry compared to the more flashy gameplay of the remainder of the series.  But now I've grown to really appreciate KH1 and it's probably my third favorite game in the series, maybe even second favorite depending on the day.  Contrariwise, what was once my undisputed favorite game in the series, 358/2 Days, for its emotional storytelling, great characterization, and targic ending, has fallen off the pedestal because I realized it is simply miserable to play.

There has been one constant across all these years though: I hate Dream Drop Distance.  It is second only to re:coded on my list of KH games but that is mostly just because, technically speaking, Dream Drop Distance is a better game.  But I actively hate Dream Drop more.  There are numerous reasons for this, I think Flowmotion is a poorly implemented mechanic that fails at its goal of making the platforming more engaging to instead make it more exploitable.  I think Dream Eaters are way too complicated for what is a very short RPG, there is more mechanical depth to them than is ever necessary for a game that is like 20 hours long.  I think the story is among the worst in Kingdom Heart's sordid history, with a promise of character growth it never delivers on and major reveals whose information is obsolete as of the next game in the series because Nomura just decided he wanted the series to go somewhere different in the intervening 7 years.

The biggest problem with Dream Drop, though, is what I feel is missed potential.  Dream Drop has one of the best ideas for world theming in the series' history.  Each world in Dream Drop (besides Hunchback) is either an alternate version of a world we have visited before (Traverse Town, Prankster's Paradise, The Grid) or prominently features an alternate version of a character we know incredibly well (The Country of Musketeers, Symphony of Sorcery).  It's such a cool idea for a world theming and would allow the series to explore so many worlds that otherwise don't make sense to use.  However, Dream Drop is very limited by what it can do by the fact that it is attempting to be a PS2 quality game on the 3DS.  The game only features 7 worlds, 5 Disney and 2 original, which is technically the smallest number of playable worlds in any canonical Kingdom Hearts game (re:coded has an 8th, the Datascape).  The game is severely limited by what it's capable of doing and as such kind of drops the ball on its world theming.

I think this is sad.  I think that this world theming is way too good to only be limited to a not very good side game that becomes less and less necessary to play as time goes on.  So let's theorycraft some worlds that could be in a possible "Dream Drop Distance 2".  But first some ground rules.

  • Every single world I am suggesting will be based on either a character Sora has met or a world he has been to.  For the most part, I will be doing "alternate universe" takes on characters, but if there is a character that is from a previous KH game that hasn't had a world by now and is unlikely to but I think they would work well in this context, I will be putting them in.
  • As a followup to the previous rule: no sequels/prequels/additional works that are directly set in the same universe as the source material.  It would be very easy to say "well, they haven't done a world based on Frozen II, so put it on this list as a possibility".  I know that technically the Grid would be disqualified from this because of it being a direct sequel to Tron but the complicated nature of the Grid vs. Space Paranoids both in the universe of the Tron films and in the universe of Kingdom Hearts gets it in on a technicality.  For my purposes I'm trying to go full alternate versions/content Kingdom Hearts will never have justification to address.
  • There needs to be a concrete narrative basis for the world in question, something you can point to and go "this is the story we will be adapting the world from".  Keep in mind, an actual Kingdom Hearts game has the freedom to tell original stories set in basically any world it wants, but for my purposes I don't think it's fair to go "yeah, we can do 7D because we can just invent a brand new story set in the universe of 7D".  Oh, spoilers I guess, we're not doing 7D.  I want to be able to directly point to a journey that Sora could join the cast on and go "yes, this is what we'll base the world off of".  Also, let's be honest, y'all have played KH3 presumably if you're reading this, you know Nomura's interest in doing original stories set in the Disney worlds he selects is less and less with each passing game.
  • I'm not going to say no live action remakes but I will be ignoring them if I feel like they don't add enough to the original source material to be worth exploring.  Which I realize to critics of the live action remakes IS saying I'm saying no but there's a couple I think are worth exploring.  It would be really funny though to do an entire Kingdom Hearts game of just the live action remakes, just replaying the entirety of KH1 & 2 but now everything is photorealistic.  God that would've been such a hilarious bit with the realistic Sora in KH4, I would love that actually.
  • Finally, this is hypothesizing a new game like Dream Drop Distance, not a way Dream Drop Distance could've been improved.  I am not limiting myself to Worlds that existed at the time of Dream Drop by any means.  This only comes up on like two of the worlds I have listed but still, good ground rule to establish.
With that out of the way, let's get into it.  I will be going in rough order based on when the source of these worlds appeared in the series by release date, at least until the end when I get into the silly worlds.

Duckburg

I feel like this is the most obvious world to fulfill this prompt.  From the very beginning of the Kingdom Hearts series, Huey, Dewey, and Louie have been prominent characters, usually appearing as shopkeepers as they try to amass money to continue their adventures.  They were the main shopkeepers in the first game, they ran the shops in Hollow Bastion in the second, they were central to one of the worlds in Birth by Sleep, they have been all over the franchise since its inception.  Heck, they even made it into re:coded, no one made it into re:coded.  Similarly, as of Kingdom Hearts II, Scrooge McDuck has been a major player in the Kingdom Hearts franchise.  Positioned as a universe traveler who is always seeking financial gain, Scrooge has appeared in games like KH2, BBS, and KH3 with some brand new money making scheme.  These characters are hugely important to the history of the Kingdom Hearts franchise and to a large portion of the audience, this is likely odd.  Because in America, these characters are primarily associated with the Disney show DuckTales.  And there has not been, as of the time of writing this, any real DuckTales content within the Kingdom Hearts series.

Now, if you're outside of America or just know what happened with pop culture in the past century outside of the States, you'll instantly know why.  These characters are not even remotely connected to their DuckTales incarnations and are, instead, based on the wildly successful series of Donald Duck adjacent cartoons and comic books that the US doesn't really engage with.  Globally, characters like Scrooge McDuck are among the most well known Disney characters, having been prominently featured in some of the most successful Disney projects of all time, and they are in particular very popular in Japan.  A lot of the earliest mangaka were inspired by the Scrooge McDuck comics that never found a foothold in the US actually, meaning a lot of modern Japanese art is descended from Scrooge McDuck.  Their inclusion in Kingdom Hearts is actually a pretty massive deal even if it's not always understood by the Americans.  It's like how they put Terry in Smash, nobody in America knows who that is but LatAm popped off like nobody's business.

The fact that they aren't inspired by the DuckTales version of these characters, however, allows us to consider a DuckTales world for a hypothetical Dream Drop 2.  Like I said, this is the most obvious fit for the prompt you could possibly have.  You're taking a familiar character or characters (in this case, Scrooge McDuck and the nephews) and having Sora and whoever comes with him experience them in a wildly different context.  It would frankly just be really cool to see Sora interact with the adventurer version of Scrooge McDuck, a man who is more of a swashbuckler than he is a businessman.  It would also give Sora the opportunity to interact with the Disney Afternoon, a huge part of Disney's history that unfortunately doesn't have a reason otherwise to pop-up in Kingdom Hearts.  Also, full disclosure, I kind of just want to see Yoko Shimomura take on the DuckTales theme and turn it into a level tune.

As for what part of DuckTales I think this game could be based on, part of me wants to say the Season 2 finale of the DuckTales reboot, just because the Moon is so associated with DuckTales at this point that it feels just right to have that play into its adaptation in Kingdom Hearts.  And again, imagine a Shimomura version of the Moon theme but redone as a battle theme.  It would kill.  Another tempting option is the Season 1 finale of DuckTales 2017, the Don Cheadle Duck section, just because I want desperately to see Sora's reaction to Donald "talking normally".  But I don't think it's fair to just do the reboot when the point is to highlight an alternate version of the original Scrooge and nephews.  So let's just place the world in the DuckTales movie, Treasure of the Lost Lamp, specifically the point in which the villain, Dijon, wishes for Scrooge's fortune and gets him arrested onwards.

Underland

I guess this technically counts as a "sequel", huh?  I don't know, the status of Tim Burton's 2010 adaptation of Alice in Wonderland has always been a bit murky.  Is it a sequel, is it a remake, is it an entirely new adaptation unrelated to the Disney version?  It's kind of all three at once.  Of the worlds on this list, this is actually the one I'm most surprised hasn't made it into a Kingdom Hearts game yet.  Alice in Wonderland was the very first Disney world that Sora ever visited in a Kingdom Hearts game and it has left a large shadow on the series since.  If there is a game that is set around the time of KH1, it has Wonderland in it.  Wonderland is so quintessentially Kingdom Hearts and especially so quintessentially Kingdom Hearts 1, it is one of the things I think about when I think of KH1.  Mainly because I've played that world specifically dozens of times over the years.

It is then very odd that the alternate universe sort of sequel/sort of remake version of Alice in Wonderland has never appeared in a Kingdom Hearts game.  It's weird to think about now, as we're rapidly approaching two decades since this film happened, but Tim Burton's adaptation of Alice in Wonderland was a cultural phenomenon.  It was at a time when people still were somewhat optimistic about Burton's work, we were only just realizing how often his films drew from the same well and had not yet fully gotten to "the good era is pretty definitively over".  Even if we had, an Alice in Wonderland adaptation from Burton was such a perfect idea that it seemed impossible to screw up.  We had not yet entered the live action remake era in full, and in fact it would be several years before we even knew what the live action remake era entailed, so people did look at the Burton Alice in Wonderland with optimism at the time.  And it starred the, at the time, very beloved actor Johnny Depp, long after he started running on fumes but long before anyone noticed.  Not only did it star Depp, it starred him in a role that people could really latch onto as an eccentric, easily recognizable, easily mimicable character.  Which was a big deal because this was 2010 so everyone was getting sick of Jack Sparrow impressions.  It seems like I'm giving backhanded compliments but you need to understand, this was a different time and this movie was huge.  It made a billion dollars, and that's not a lot of money anymore but in 2010 that was kind of unheard of.  This was long before we entered the dominance of the superhero movie era, after all, where basically every event film crossed a billion, Alice in Wonderland was one of like 9 films period who had done it up to that point.

It genuinely seems like it would've been a shoe-in for the original Dream Drop Distance, as such.  Like, I know that's not exactly how Kingdom Hearts works, it's not quite a popularity contest despite what people seem to think.  Nomura chooses what worlds he wants to be in there and if they align with what's popular, they align with what's popular.  I doubt Hercules would be a lock for every KH game if it was just a popularity contest.  But it does feel like the kind of movie that Nomura would be super invested in getting for his series.  Like he's a massive fan of Nightmare Before Christmas and its gothic imagery, he was even on that train long before Disney realized it was a lucrative property, it was literally the first world they conceptualized.  He always likes putting Sora in these darker worlds, as seen with like Pirates of the Caribbean.  And obviously he's a pretty big fan of Alice in Wonderland given it's such a mainstay of his series.  Maybe he's not a huge fan of the decision to add a lore and mythology to Wonderland either.

Anyways, Tim Burton's Alice in Wonderland sees an adult Alice, who is roughly ten years out from her childhood adventures in Wonderland and having been led to believe it was just an elaborate dream she has since forgotten, being brought back into the world of Wonderland (which is revealed to actually be called "Underland" and she just continuously mispronounced it) to save it in the midst of political turmoil.  The Red Queen and White Queen are at war and the Red Queen's forces are about to claim victory as they have allied themselves with the mighty dragon of Wonderland, the Jabberwocky.  Alice must reclaim her memories and prepare to step in to stop the Red Queen, wielding the mythical "vorpal sword", the only weapon capable of slaying the Jabberwocky.  Adaptations of Alice have just gotten so much mileage out of that nonsense poem, haven't they?

Now, I'm not going to say that Kingdom Hearts necessarily gains anything from adding the Burton Alice in Wonderland, this is really more just me being surprised it has yet to make an appearance in the series at all.  It genuinely seems like such an obvious pull.  As for when the world would be set, really just any point of the movie after Alice makes it to Underland is good, I think this is a movie that would benefit from having most of its content be in a world in Kingdom Hearts, but I think if you want a more specific timeframe: the part from when Alice arrives in the Red Queen's palace and poses as a servant named "Um" onward would be kind of fun to highlight.  You'd actually have a nice parallel between the original Kingdom Hearts Wonderland and the alternate universe of "Underland" then.  

Pixie Hollow

This is kind of a "weird pick", but hear me out.  So, in the mid-00s, DisneyToon Studios, one of the many studios that was under Disney's umbrella and the one who mostly handled the animation on sequels, prequels, spin-offs, etc. for Disney's animated films began work on a brand new franchise for young girls starring the character Tinker Bell.  Initially the film was meant to be an ensemble piece about Tink and a bunch of other pixies from Neverland flying to London after the events of Peter Pan to attempt to retrieve a magical ring, all the while coming into conflict with Captain Hook and his crew.  It was meant to be a light, fun adventure fair for a younger girl audience than even the Disney Princess line targeted, teaching lessons about being true to yourself and friendship and teamwork.  It was also nigh unwatchable according to the people who saw it and the film was scrapped at the 90% completion mark, having to be very quickly rewritten and reworked from the ground up at the last minute.

What they produced in the fallout of this scrapped film is the 2008 children's film "Tinker Bell", a pseudo-origin story for the character of Tinker Bell.  The Tinker Bell film franchise's canonicity to the Peter Pan films is dubious at best, sometimes it seems like it was trying to slowly set up the Peter Pan story, sometimes it seemed like it was an alternate universe take.  It ultimately doesn't matter because these are movies for children.  Tinker Bell begins at the literal moment of Tinker Bell's birth, where she arises from a flower fully formed as the fairy we know and love.  She is then immediately put to work.  Every fairy in the fairy homeland, Pixie Hollow, has a specific job you see.  There are water fairies who are in charge of molding the water into dew drops, light fairies who give light to bioluminescent creatures, animal fairies who teach the animals the lessons they need for survival and so on.  Tinker Bell is a "tinker fairy".  Meaning she does machines.  Not exactly what I imagined for Tinker Bell, especially since there are literally fairies who are in charge of pixie dust manufacturing, but hey, I'm no Disney writer.

Even though the series' plot would change, its core themes of finding yourself and friendship and determinism are all still present across the subsequent films.  The series would go on to be very successful, spawning 6 total films, 2 short films, and probably more merchandise than anyone could possibly count.  It even was planned to have a final film to send off the franchise, which would've shown Tinker Bell meeting Peter Pan and his initial battle with Captain Hook, something foreshadowed in the series' fifth film "The Pirate Fairy".  This movie was canned due to the declining sales of home media and the subsequent shutdown of DisneyToon studios.

Now, it's definitely an odd pick to have a franchise so decidedly for small children in Kingdom Hearts, but I actually think it's a rather interesting fit.  Neverland has always been a pretty prominent part of the Kingdom Hearts series, one of the most story significant worlds in the first game was the world of Neverland.  It was the moment where we really found out what Maleficent's plan really was, where our missing friend Kairi was and where she fits inside Sora Maleficent's ambitions, where we found out that Riku really has turned traitor if you didn't do Monstro because Monstro is optional.  Moreover, Peter Pan has cemented himself as someone who keeps popping up in this franchise, even lending his help to Sora as a summon in KH2 despite Sora and Peter never really seeming to like each other all that much.

Unfortunately, Tinker Bell is an aspect of this series that has never had time to be properly explored due to the heavy plot focus in many of these worlds.  She kind of just exists as a means for the plot to move forward rather than a character in her own right, with the only game where Tink feels like she's a real character being 358 with how she interacts with Roxas.  And like, obviously the Pixie Hollow Tinker Bell is not exactly Tinker Bell but I think it'd just be cool to see Sora interact with her on a more personal level.  As for which of the Tinker Bell films I think the world should be based off of?  I think it's gotta be Pirate Fairy.  A big problem with these films in this context is that a lot of them are very static films.  They don't have plots with a lot of momentum, sometimes they're just "we're going to spend the entire film in this one location and it's going to just be about learning a lesson".  Pirate Fairy seems to me like the best bet for a more adventure-y story.  You could even have a boss fight against a giant James Hook back when he was just Blackbeard's cabin boy James.

Puerto Dorado

Do y'all ever just think about how weird Pirates of the Caribbean is?  Pirates of the Caribbean is a massive film franchise, a sprawling fantasy epic that takes place across numerous films, books, comics, video games and more, Disney's own attempt to rival the success of the Lord of the Rings franchise which dominated the early 00s.  And it's all based on a theme park ride.  One of the most iconic theme park rides of all time, I'll grant you, but still a theme park ride.  More than that, it's not even really a proper adaptation of the theme park ride.  Like, it borrows a lot of elements from it, it recreates the most iconic scenes from the ride in the film.  But other than what essentially amount to easter eggs, the ride is more "inspiration" and less "source material".  Like they basically just saw the opening show scene with skeleton pirates who are clinging to their lifestyle even in death and went "that's our movie".  It seems like it almost was branded as "Pirates of the Caribbean" as a means to get corporate to sign off on the IP, as pirate movies were considered box office poison.  And it worked out, don't get me wrong, Curse of the Black Pearl is an absolutely amazing film and it is much better than you remember it being in your head, seriously, go rewatch it.  But I think it's about time we give the ride proper its due.  This is Puerto Dorado, the world of the Pirates of the Caribbean theme park ride.

Puerto Dorado is an 18th century Spanish port town within the Caribbean, and the primary setting of the show scenes of the original Pirates of the Caribbean ride.  It is a seemingly peaceful town, with a wealthy Spanish populace who normally walk the streets in peace.  That is until Pirates descend on the town.  See, the pirates have found out that Puerto Dorado's leader, the Magistrate Carlos, is holding a treasure map that would lead them to a Grotto containing a massive treasure from the original Conquest of the new world.  Over the course of the night, they capture the place and turn it into a den of crime and sin, capturing the women of the town to sell them at auction, arriving at the bars and drunkenly singing their songs, before burning the town and setting sail for the treasure they seek.  However, they would never return from this expedition, as while they would find the treasure, their greed would imprison them in the Grotto, which is the opening scene of the ride.  The pirates who had found the treasure still caught in their final moments of greed long after they had died, a skeleton crew fighting over treasure they will never get to spend.

Now, Pirates of the Caribbean has been a pretty prominent part of the Kingdom Hearts since KH2, with the game attempting to draw numerous parallels between Sora, a golden retriever of a man whose positivity is literally so strong that it has defeated the concept of death multiple times, and Captain Jack Sparrow, an alcoholic opportunist who would abandon his friends to the wolves if given the opportunity, hoping they survive long enough for him to come back with a bigger ship, if he's even willing to come back for them at all.  The inclusion of Pirates was also intended to show that the series was getting darker, albeit still within the realm of a kids game, Sora was now having to fight real people rather than just faceless dark monsters.  As well there is this idea put forward that Sora kind of likes being a pirate.  Granted, he only knows it in the context of being a swashbuckling hero and has never done an ounce of actual thieving, but you know.  Doing an alternate universe Pirates of the Caribbean just makes sense, bringing Sora further into that darkness, you know?

Obviously, you would just set this world in the show scenes of the ride, maybe if you want to avoid the whole "bridal auction" thing you could base on the revamp where the Lady in Red is changed from victim to pirate and have her be a major player in the story of this world.  You could also do something to soften the blow of Sora taking down actual human pirates, maybe have them be possessed by a Heartless that feeds off greed or something.  Have all the humans be knocked unconscious while the greed monsters fly out of them.  Also it'd just be fun to see Shimomura tackle "A Pirate's Life for Me", I know we all hate it when the world music is a song that has a specific song structure and then just loops endlessly but like.  I think it could work in this circumstance.  Oh and maybe you could incorporate the Grotto as the like "boss arena", similar to what was in Port Royal in KH2, but have it be like "the heartless controlling them is sealed inside of it and if the pirates get their hand on the treasure, they will be unleashed onto the World."

The Shadowlands

I almost don't want to talk about what this idea is because I want you to figure out what "the Shadowlands" means.  But, as is the nature of this article, we must talk about it.  So, we've covered a lot of interesting facets of Disney's brand so far.  Live action remakes, TV shows, home media spin-offs, theme park rides.  All important pillars of the brand, both in the past and to this day.  But there is a pretty massive hole in both Kingdom Hearts' depiction of these Disney worlds and in our own data tracking.  And that is Disney on Broadway.  Disney has been a titan of the Broadway scene for decades at this point.  Beauty and the Beast, The Little Mermaid, Aladdin, Hunchback of Notre Dame, Frozen, all shows that have been massive hits and some of them have become as iconic to the stage as the works of Rodgers and Hammerstein or Andrew Lloyd Webber.  And Tarzan was there too!  But, without question, the most important Disney Broadway adaptation and arguably one of the most important Broadway shows in history is today's subject.  Yes I'm talking about the Lion King again, I'm sorry, I don't know how this keeps happening!

The Broadway version of the Lion King is, bar none, one of the coolest Broadway shows of all time.  I'm willing to just say that, and I don't think people would disagree with me.  It remains the gold standard for how to adapt a film into Broadway, a gold standard that a lot of adaptations fail to reach in my opinion.  It doesn't try to bloat the Lion King by adding too many subplots and additional characters to pad the time, but it also doesn't just try to be the film on the stage.  It cleverly expands on incidental music that was originally in the film to bolster the runtime, either by turning the songs into full scenes to set the mood or by making them into musical numbers, rather than adding a bunch of scenes and musical numbers to arbitrarily bloat a 80 minute movie into a 150 minute musical.  And the costuming and puppetry is absolutely amazing, some of the best in the entire history of the medium.  I genuinely believe the Broadway adaptation is the definitive version of the Lion King, it is brilliant in every possible way a Broadway show could be.

Really, it's because of the presentation of the Lion King on Broadway that I want the Shadowlands (get it, Shadowland is one of the big Broadway exclusive tracks).  I want to see the translation of these puppets and costumes and stuff into Kingdom Hearts.  It would create such a unique world visually, which is one of the things that KH fans really love about certain worlds in the series.  Kingdom Hearts getting super experimental with its visuals can turn what would otherwise be a pretty mediocre world into something the fanbase raves about years later.  See: Timeless River.  The actual story of this world would just be the Lion King, it would probably primarily take place in the show's second act and cover a lot of the same ground as the Pride Lands did in KH2.  But it would be such a spectacle visually, such a unique rework of an existing world, that it would absolutely kill.

The Ohana Islands

This will not be a world based on the film Lilo and Stitch.  I know, I'm sad about it too, I literally put this on here thinking "hey, we can finally do Lilo and Stitch, we can finally have a timeline where Stitch doesn't fully miss out on meeting Lilo because he's trying to track down the Birth by Sleep crew".  As an aside, did y'all ever realize the implications of Stitch choosing to try and track Terra, Aqua, and Ven and ending up in Hollow Bastion does mean there's an actual Lilo world out there where Lilo was just.  Taken away from Nani?  That's just what the canon of Kingdom Hearts is now, sorry for making you sad, I didn't write that, Nomura did.  Speaking of that, I really wanted to put the Lilo section of Lilo and Stitch in this because I feel like that is what a lot of people would want out of a proper Lilo and Stitch world.  To see the Lilo part of it.

But I think that section of Lilo and Stitch is just a bit too real for Kingdom Hearts, you know?  Like the Lilo part of Lilo and Stitch is about a young native Hawaiian girl whose parents are dead living with her older sister who gave up a potentially lucrative professional surfing career to raise her baby sister, picking up jobs at tourist traps owned by wealthy white people that fetishize her entire existence to make ends meet.  Oh and also the United States government is trying to separate them.  It's just a bit too much of a real problem for Sora to swing a Keyblade at, you know?

At the same time, it's not like I can just ignore Lilo and Stitch.  This is one of the most necessary worlds to fulfill this prompt.  Stitch has carved a niche for himself in the Kingdom Hearts series, he's easily the most iconic summon in KH2, he appeared as a party member in Birth by Sleep, and he returned as a summon in KH3.  It's clear Stitch is one of the mainstays of the series and, since his inclusion, a proper world based on Lilo and Stitch has seemed to be a hanging thread.  It demands to be addressed, almost.  So what are we to do?  What possible piece of Lilo and Stitch canon could we base this on to both address the Lilo and Stitch shaped hole in the KH series while not going to real with it.  ...do y'all know who Angel is?

Yes, I am suggesting we base this entire world off a singular episode of the Lilo and Stitch animated spinoff where they say cousin every third line.  And I am suggesting we base it off the Angel episode specifically.  So the reason for this is that I think that the Angel episode allows you to touch upon as many aspects of the franchise as possible in the most digestible way.  The Angel episode has a lot of focus on Lilo and Stitch's friendship, it features Jumbaa being both a goofy and evil mad scientist, it allows you to put in a lot of experiment fights because of Angel's power to turn good experiments back to evil.  Which is a thing she can do, which is an incredible amount of foresight by Jumbaa, like.  He somehow predicted that there would someday be a little Hawaiian girl who would find all his experiments gainful employment so they'd stop wanting to destroy the universe?  He predicted that Regis Philbin would someday develop a biological resistance to sleep medication and need a little sheep to put him to sleep?  Crazy.  And Angel herself, whether we like it or not, is a massive part of the franchise.  She is always advertised as one of the main characters, even taking the spot from Lilo in some merch lines, and she was a main character in the second Lilo and Stitch TV series "Stitch!"  Like, the Angel episode just kind of works.  And because you have all these experiments turning back to evil, you can pad the runtime with a bunch of unique boss fights.

Although speaking of boss fights, this an idea I've had for a long time about a hypothetical Lilo and Stitch world: they have it so that this is the "Coliseum" world where you can fight in like tournaments but it's actually just a series of experiment fights you can fight.  And as it goes on, you have to start fighting them multiples at a time, them playing off each other's strengths and weaknesses to gain the upper hand.  This could also be a way to incorporate experiments that weren't in the Angel episode originally, just have them appear as matches in this tournament setting.  But anyways, when you get to the end of the tournament chain, you can fight Stitch, obviously, and he'll be something of a superboss.  But then you could unlock harder tournaments and if you get to the end of those?  You get to fight 625 as a superboss and he can do everything Stitch can do, but also, he's always making sandwiches, so he can heal mid match.  Tell me that's not an amazing idea for a hypothetical KH game.

Castle of Warped Dreams

This is a personal attack to all Kingdom Hearts fans.  So, I had a general idea of what worlds I wanted to include on this list when I started making it.  Some of those didn't make it on here, for what it's worth, I couldn't make Sword in the Stone make sense because it's not really a movie with a standard three act structure, I realized that the Disney Channel Original Movie "Halloweentown" did not technically count by my rules even though it would be a great bit, I wanted to put in Casey Jr. Circus but I realized that the window where Dumbo makes sense to do as a world is so small that it really wouldn't actually work.  However, there was one addition to this list that I didn't initially think of but as soon as I started looking through the eligible content I felt a lightbulb go off.  A world that fills the prompt in such a unique and interesting way that I HAD to put it on here.  And as I trimmed the list, it survived.  It thrived even.  This is the Castle of Warped Dreams, a world based on the alternate timeline depicted in Cinderella III: A Twist in Time.  By the way, I really tried to put the Brandy version of Cinderella in here and couldn't justify it, I'm sorry y'all.

The third Cinderella film is among the most unique and interesting of the Disney Direct-to-DVD sequels.  Which is unfortunate, because it was the second to last one, unless you're counting the Tinker Bell films.  A Twist in Time takes place a considerable amount of time after the first Cinderella film, with Cinderella as the princess of the kingdom in the film and Lady Tremaine and her daughters having been relegated to footnotes in her story.  However, due to an accident at a celebration of Cinderella's wedding anniversary, Tremaine gets ahold of the Fairy Godmother's magic wand and uses it to rewrite history to make it so that the glass slipper instead fit Anastasia, Cinderella's stepsister, and then enchanted the Prince to believe that he danced with Anastasia that night because, contrary to what people have said about this story to try and play a "gotcha" on it and prove they're smarter than it, the Prince would in fact recognize the woman he danced with over more than a shoe.

Now, I know this is a Disney sequel and I know my rules were kind of constructed to edge those out, but it just makes sense, right?  Like, this is about possible alternate universe worlds appearing in a hypothetical Kingdom Hearts game, and Cinderella III is literally a movie about an alternate universe version of Cinderella.  One that includes a very interesting storyline where the villains win and they take over the kingdom.  One that has way more drama, way more action.  One where Cinderella, as a character, has to be kind of an action hero a little.  It'd be a super fascinating world to throw in there.  Also, like.  Sora has met Cinderella, he rescued her at the end of KH1, but they don't super know each other.  So it'd just be interesting the see the two interact more.  And also this is a world that cannot actually happen on the main KH timeline because in the main KH timeline, Aqua unceremoniously murders Lady Tremaine and Cinderella's two stepsisters in the woods.  Which is very sad knowing that Anastasia is a character Disney put work into having a redemption arc, because large swaths of Cinderella 2 and 3 are just about her realizing she no longer wants to be like her mother and she settles down with a humble baker who is also Will Scarlet, I guess, I don't know.

Obviously the window of time that this world would be set in is after Tremaine makes things wrong.  I imagine Sora landing right after Anastasia is riding off to meet with the prince.  Like I'm so distinctly picturing Sora seeing the carriage leaving from Lady Tremaine's house and thinking "oh, this is Cinderella's world" only for it to then be followed by Cinderella running out of the house to sneak into the Prince's palace and set things right, causing Sora to chase after her.  As an aside, something I find interesting is that A Twist in Time doesn't "fix" itself.  When the Fairy Godmother gets her wand back she almost offers to set things right, but realizes this timeline is arguably better as Cinderella and the Prince have a more deep love carved by mutual experiences and Anastasia and Cinderella now have a positive relationship with each other much earlier on.  Also Lady Tremaine got turned into a frog, so truly this is the good timeline, who doesn't love a frog?  

Planet Z

One of the most notable new additions to the Kingdom Hearts series in its third main installment was the Toy Story franchise.  Toy Story is a world that felt like a long time coming, especially with Disney's acquisition of Pixar in 2006.  It's one of the most iconic animated films of all time, it's one of the most beloved film franchises in history and there are actually indications that Toy Story content in Kingdom Hearts was being worked on as early as the Final Mix version of KH2.  Various datamines over the years have confirmed the existence of unfinished Buzz and Woody models, with it being long speculated that they were intended to be a summon in the enhanced version of the game which just never got finished.  And when the world finally appeared in KH3, it was beloved.  It's easily one of the most in-depth worlds in the entire KH series, so much love and care was put into every individual detail of the world and the audience largely responded positively to it.  It immediately felt like it belonged in the Kingdom Hearts series and I'm fully expecting it to become a mainstay due to how much you can get out of Toy Story.

And with a franchise as wide as Toy Story, it only makes sense to try and insert something from the franchise into the Dream Drop Distance thought experiment we have going here.  And there is actually a lot of aspects of the franchise we could base it on.  Woody's Round-Up, the in-universe 1950s Western TV show that inspired the Sheriff Woody toyline that Woody comes from.  The playtime sessions we see in films like Toy Story 3, where we see this massive sprawling narrative surrounding our favorite toy characters.  Lightyear, a movie nobody likes that Pixar sold as "the movie Andy saw that made him obsessed with Buzz Lightyear", because I'm so sure Andy saw this Instellar-esque movie at the age of like 7 and went "yeah, I want to have EVERYTHING related to this movie".  However, I think the pick is obvious.  We're going to Buzz Lightyear of Star Command, the other show that is canon to the Toy Story films.

Buzz Lightyear of Star Command is a TV series starring the character of Buzz Lightyear, who is a Space Ranger working for, well, Star Command.  The series begins with him having recently lost his partner during a battle with Emperor Zurg, who as we know is secretly Buzz's father because he's a pastiche of Darth Vader.  This leads him to become a bitter, lonely space cop who refuses to ever have another partner, lest he lose them too.  Unfortunately for Buzz, that's not how cops work, so Star Command assigns him a new partner in the form of rookie Mira Nova, an alien princess with a fluid biochemistry that allows her to phase through objects.  Through his interactions with Mira, he learns to be a team player again, and eventually develops his own unit, Team Lightyear, consisting of himself, Mira, the clumsy but enthusiastic giant alien Booster Munchapper, and the experimental robot XR, who is prone to falling apart but can be easily put back together and is seemingly indestructible despite his design.  The group go on adventures of the weak, as they combat space criminals, while having frequent run-ins with the army of the evil Emperor Zurg.

Now, this being a TV show, there are obviously questions on when this would be set.  Buzz Lightyear of Star Command is a long running, entirely episodic television series after all.  There are so many specific stories you could set a Buzz Lightyear of Star Command world in.  But there is a specific reason why I'm calling this world "Planet Z" and not "Star Command".  I am suggesting we place this world at the very start of the series, during the Planet Z sections of the pilot movie "The Adventure Begins".  Have Sora land only to have the Alpha-One spacecraft crash down in the opening cutscene, have him meet Buzz and insist he come along, have him not be surprised that Buzz is a grumpy loner who pushes away all his friends because that's literally the vibe Sora has always gotten off him.  It'd also just be amusing to see Sora try to convince the "real Buzz Lightyear" that they already know each other from that time he was a toy, causing Patrick Warburton Buzz to hit him with the "you're a sad strange little man, and you have my pity".

The Ruined City of Midgar

Since the very beginning of the Kingdom Hearts franchise, there has been one commonly held sentiment among the fanbase: when are we getting an actual Final Fantasy world.  Even though Nomura now states that Kingdom Hearts was never actually intended to be a crossover between Final Fantasy and Disney and that the Final Fantasy characters were there for both marketing reason and to fill space that would later be filled by original characters, many of the people who latched onto the franchise back in the day always saw the series as a crossover between these two titans.  And it was not uncommon to see people ask for more Final Fantasy representation, to not just have these characters appear in the Kingdom Hearts series as this group of refugees cast from their home but to have their own stories be told within the Kingdom Hearts saga.  Heck, there were and still are people who state KH should fully abandon the Disney stuff and just be the original and FF stuff.  Those people have what we like to call bad opinions.

There are two key reasons why I don't think this would actually work like people want it to.  The first is that I think it would actually be very disappointing to see Final Fantasy become sequestered into their own worlds after the status quo has been established that these people coexist with each other, have unique lives, friendships, relationships.  I know for myself, I would dislike it if Rinoa, a hanging thread from KH2, appeared in an FFVIII world and interacted with the FFVIII versions of the cast instead of appearing in KH and interacting with the Hollow Bastion/Radiant Garden crew.  I think it just fits better for KH to have the Final Fantasy characters be part of generic "Final Fantasy-esque" worlds where they all coexist at once.  The other reason is just logistical.  How would you do a Final Fantasy world?  How would you condense a 40-60 hour RPG into one 2-4 hour segment of another game without basically missing the entire point of the source material?  If only there was a Final Fantasy property that, due to the rules of Dream Drop Distance world selection, could allow us to explore alternate versions of established Final Fantasy characters while also just being, say, a movie length experience, one that does not require you to take out a small snippet of a much larger RPG.  Yeah we're doing Advent Children here.

Final Fantasy VII: Advent Children is the sequel to Final Fantasy VII and the "true ending" of the original story between Cloud and Sephiroth.  Taking place two years after Final Fantasy VII, Advent Children sees Cloud now technically living with his childhood sweetheart Tifa Lockhart (although they are still not together) and running a courier service in the city of Edge, a refugee city on the outskirts of the ruins of Midgar.  Cloud spends most of his time wandering, however, as he is wracked with guilt over the death of his friend/potential partner Aerith Gainsborough.  As well, he, as well as all the children who were born in Midgar in the last 12 or so years, are infected by a mysterious illness known as Geostigma.  One day, he is called back home by Tifa to meet with the former President of Shinra, Rufus Shinra, who tells Cloud that there are three remaining Sephiroth clones out there, and they want to combine their life forces with those of the children infected by Geostigma to resurrect Sephiroth so he can accomplish his goal.  Cloud and the gang must reunite to fight off these clones, hoping to stop their resurrection of Sephiroth in the process.

This is just such an easy bag, you know?  Doing Advent Children in a Dream Drop Distance-like game allows you to answer demands for a proper Final Fantasy world in Kingdom Hearts that will not have to take severe shortcuts to adapt the source material into this series and won't fight against the established canon of these Final Fantasy characters.  It would be having your cake and eating it too.  As well, I just think it would be very fun to have Sora enter a version of the Final Fantasy VII story specifically, especially since right now Cloud, Sephiroth and Tifa are MIA in the main KH timeline.  Sora just thinking this is where they went only to realize they're not exactly those versions of his friends.  And then also realizing that his friend Aerith is dead and has been for at least two years.  As for when this takes place during the source material, Advent Children is a very action-heavy movie with tons of forward momentum, I think it would just be the entire movie.  Sora arrives at Tifa's courier service as she's calling Cloud to come talk to Rufus Shinra and we go from there.  You could even explain away the fact that the boss of this world would just be Sephiroth, who is normally a superboss in the KH series, because he's kind of an imperfect resurrection of Sephiroth.  Get Lance Bass back though, that's non-negotiable.

The Bound Woods

I have a lot of ideas for things to write about for this blog.  A LOT of ideas.  I have started and scrapped too many blog posts to count.  There are many reasons for this.  I stop wanting to talk about the topic in question because I get time away from it and realize I'm apathetic to the thing in question.  I just can't find a good way to talk about the thing in question, I literally struggle to start it.  I work on a project for like a year and realize "oh wait, this is just boring, what am I doing".  Usually, for me to grow attached to a piece, especially a list-like discussion piece like this one, I need one singular thing for me to talk about.  One grounding topic for the whole thing to be worth it.  I would not have written my most successful piece as of this writing if the idea of talking about Daisy as Smash's first woman of color didn't cross my mind.  This is that for this piece.  The Bound Woods are a world I have been saying should be in Kingdom Hearts for years, a world that seems too perfect not to do, and a world that is very unlikely for them to actually do.  For you see, my friends.  The Bound Woods is what I am calling the world of Maleficent.

This is the one inarguable "live action remake" I am entertaining for this thought experiment.  Maleficent is a 2014 reimagining of the Walt Disney classic Sleeping Beauty which shifts the protagonist role from the hero, Aurora, to the film's charismatic and beloved villain Maleficent, framing her more as a victim of a lover who took from her the things she cherished most for his own personal gain, showing her turning into the villain we know before ultimately choosing to be a hero after developing maternal feelings for Aurora.  Now, full disclosure, this practice has been long critiqued by fans of Disney and particularly Sleeping Beauty as Maleficent is kind of the textbook example of a transparently "evil for the sake of being evil" sort of villain.  She's beloved BECAUSE of her being just a petty, vile woman who is willing to damn a kingdom to a fate worse than death because she's mad she didn't get invited to a birthday party.  To do this to Maleficent is, to some, misunderstanding the character.  It doesn't help that the movie ended up not being that great either.

But I think that's why I find this idea so compelling.  There is just something inherently interesting about the idea of taking a character so beloved for being truly and unrepentantly evil and choosing to add weight to their character.  Showing them as a person who had everything taken from them by someone they believed they could trust, someone they believed they could love, only for them to abandon her because they got what they wanted.  And, in turn, seeing this character who has every reason to take the actions she took end up choosing to love has a lot of potential.  Maleficent asks us to sympathize with the devil and honestly, I think that the only reason it ends up not working is not that the idea could never work, it is instead that Disney has too much reverence for the original work to make it properly work.  It's never allowed to be a full retelling, it is bound by the original.

I'm getting away from the point.  The reason I think a Maleficent world would be interesting for Kingdom Hearts to explore is because of who the character of Sora is.  Like, I love Sora, don't get me wrong, he's a lovable goofball with too much trauma for a kid who just wants to fish.  But Sora has a bad habit of viewing the world within very black and white terms.  Light is always good, darkness is always evil, and if darkness is ever a valid path, it is one in service of the light.  There's an entire world about this in KH3, where feminist icon Larxene calls Sora out for believing that he is allowed to make Elsa's choices for her because of his belief that light is inherently right and darkness is inherently wrong.  And I think it would just be super interesting to see Sora interact with a version of one of his greatest enemies who is the hero.  There is no more direct way to challenge Sora's beliefs than to bring him to a world where the things he thought he knew were true are not, where Maleficent is a person he has to empathize with, has to understand, has to ally himself with.  And moreover, I think it would be interesting to see the two Mals interact with each other, see tragic Mal meet classic Mal and realize that this is the worst version of herself.  It's just such an interesting idea that I think the KH series would only benefit from exploring.

As for when the world would be set, it obviously makes the most sense to set it during the 16-year-old Aurora sections of the original film.  I think it would actually be very clever to start the world as Aurora flees from the Moors after finding out what Maleficent did, making Sora believe that Maleficent is trying to pursue the fleeing princess out of malice, only to fight her off and start to piece together the truth: that this Maleficent is not his enemy, she's the "good guy" here.  Like, it's just basically the same timeframe that the Sleeping Beauty world in Birth by Sleep was set in, which makes it an excellent Sleeping World candidate, and also it allows Sora a lot of opportunity to interact with Maleficent as she is trying to fix her mistakes and do the right thing.  And all the while you could have the classic Maleficent appearing to tragic Mal, trying to convince her to let this happen, convince her that she can truly win, only for tragic Mal to prove that she isn't a bad person, just a person who did horrible things and is trying to make amends.  And then Sora and Mal can fight a heartless of King Stefan together after he falls from the Castle.

Storybrooke, MA

Sometimes you just gotta put in a stupid idea for no one else but yourself.  Some of the people reading this have no idea what this is and are like "Ed, what are you on about".  And some of the people know exactly what this is and are either laughing their heads off at this idea or about to stop speaking to me forever.  Storybrooke, MA is the setting of the hit ABC fantasy-drama series Once Upon a Time.  Once Upon a Time takes place across two different universes, one of which is our world and one of which is a world where numerous fairytales (or at least the Disney-branded versions of them) coexist.  The series starts with bail bondswoman Emma Swann, the sexiest friendless orphan you'll ever meet (real ones know) on the night of her 28th birthday.  After arresting someone who was caught skipping bail, she returns home to celebrate her birthday, wishing that she would just not be alone for the night.  Suddenly, a knock raps on the door, and when Emma goes to answer it she discovers 10-year-old Henry Mills.  Henry is the son that Emma had given up for adoption 10 years earlier and he demands she come back to his home of Storybrooke, Ma, with him because he believes that his town is populated entirely by the people from the storybook he carries around with them and that it is Emma's destiny to free them from a dark curse that has left them trapped in Maine.  And the wild thing is?  He's right.

See, almost 29 years prior, in the realm of Fairytales, Snow White and Prince Charming are having their wedding after the events of the story Snow White and Eight Seven Dwarves RIP Stealthy, my GOAT.  However, the Evil Queen from that story, a woman named Regina, crashes the wedding and vows to rob everyone of their happy endings by any means necessary.  She has discovered a dark curse, you see, a powerful magical spell that will create a world of the caster's choosing.  And what Regina chooses, is to bring the entire populace of the Enchanted Forest (it's later called Misthaven but for now we just know it as the Enchanted Forest) to a place where they will be robbed of their memories, severed from their happy endings, and forced to live miserable and depressing lives under the heel of Regina without any magic available to free them.  And the curse brings them to coastal Maine.  Regina wanted a hell dimension and the curse was like "yeah, New England, I gotchu".

However, a prophecy is put forward that states that the child of Snow White and Prince Charming will eventually return to free the people of the fairytale world and bring an end to Regina's reign of terror.  The plan is thus, Snow White will use an Enchanted Wardrobe to arrive in the land without magic and raise their child to one day save the people under Regina's curse.  However, the wardrobe can only transport one person and one useless wooden puppet, and as luck would have it, Snow's child is born the night the curse is cast and, as such, has to be transported without her mother in the hopes she finds them when the time is right.  That child is Emma Swann.  Also, the Once Upon a Time universe believes that babies are not people until they are literally born, because Snow would've been able to go with Emma still inside her womb despite the wardrobe only allegedly having space for one person.  Emma of course fulfills her duty and then also 6 other seasons happen and you won't believe what happens in those even a little.

Now I'm not going to pretend like there is any justifiable reason to put Storybrooke into a Kingdom Hearts game.  There isn't.  Like it doesn't thematically match at all, Once Upon a Time is very much about family and redemption and Kingdom Hearts is never about one of those things and is only kind of about the other.  Like characters do get redeemed in Kingdom Hearts, it usually comes out of nowhere and ruins what's interesting about them but they do it.  And Kingdom Hearts is so not about family that only one of the main characters has ever had a parent appear in this franchise, and she died moments after her introduction to never be mentioned again.  But, it qualifies within my rules.  It's an alternate universe version of a character or character(s), and/or an alternate version of a world that has previously appeared in the franchise before.  It's not a sequel.  It's not live action remake that doesn't add anything to the source material.  Once Upon a Time technically counts for a Dream Drop Distance style game, and as such it should be on everyone's wishlist because this is hilarious.  This is such a funny idea, if you hate this idea then you're too cynical to be playing Kingdom Hearts.

As for what the narrative of this world would be based on, I actually do have a very specific window for what I think a Once Upon a Time KH world should be based on.  It's the Cora arc in Season 2, Episodes 10-17.  I chose this arc for a number of reasons, it's in Season 2 which means magic has been brought to Storybrooke, so it's not just like "Sora tags along on a weird police procedural show where a woman investigates why her child's adoptive mom refuses to co-parent".  There are like things that could be happening.  Cora is one of the show's central antagonists and in many ways is the main antagonist of the core story between Snow White and Regina, her obsession with upward momentum and nearly two decades of abuse made Regina into the evil Queen in the first place.  And, that's really kind of the last arc in the show that is about the Snow White stuff.  The subsequent arcs tend to favor adapting specific fairytales or literature and delving into the deep lore of the character of Rumpelstiltskin, the show's actual main antagonist.  If we are doing Once Upon a Time, I would like to keep it grounded on the Snow White conflict for simplicity's sake.  Although, hear me out: two-phase Rumpelstiltskin superboss where he fights you as both Mr. Goblin and as the Lizard Goblin Man.

Auradon

I already feel like absolutely no one who will be reading this will know what this is.  I kind of don't even know what this is.  But you know what, sometimes you have to put in an entry just because it's really funny.  I say sometimes, this isn't the first nor last time this will happen on this list where I just put in a weird entry but like.  This is who I am, I'm sorry.  I do so much serious game analysis on this blog and this is a fun post, let me be silly.  I don't even care if there is no practical reality where this world would get in there, it's a fun pick.  I'm arguing with no one, I'm defending myself to no one, you're probably just there asking "what the heck is Auradon".  Well, dear reader, Auradon, or the United States of Auradon as it's also called despite being a monarchy, is the setting of the Descendants franchise.

Still with me?  Good, this is the last one, you can leave after this.  What is Descendants, I'm sure you're asking?  I am not an expert on this franchise, Descendants was after my time, but I will explain it to the best of my knowledge.  Descendants takes place in a universe where most of the Disney movies coexist, not just within the same universe but also in the same period.  Snow White, Sleeping Beauty, Cinderella but specifically the Brandy Cinderella movie from the Wonderful World of Disney, Peter Pan, Beauty and the Beast, etc. they all happened in this universe and all these stories coexist with each other.  Now, at some point in the recent past, the various kingdoms from these films decided to unify into one centralized government and held an election.  An election for who would be King and Queen of the United States of Auradon.  I don't often wish that I was doing like video essays, I'm much better at writing than I am at speaking, I wish you all could hear how much I'm laughing each time I talk about a plot point in Descendants.  Anyways, the election is held and Belle and the Beast, they always call him the Beast, never by his real name of "Adam", are elected to be the monarchs at the center of this ruthless globe-spanning empire democracy.  And as the monarchs of the United States of Auradon, they decide to round up all the villains of their stories and force them into exile as political prisoners on an island without magic, which is presumably just in coastal Maine.

However, and this is the crazy part, the villains all have kids.  Every single one of them.  These kids were not born in exile, they were exiled with their parents, as Belle and the Beast, the democratically elected monarchs of this world, felt that it was just simply too dangerous to have the children of villains running around.  So before they make any choices on whether or not to be evil, they're imprisoned on a cursed island as political prisoners.  Cut to the 16th birthday of Belle and Beast's son Ben.  Ben, being 16, is about to ascend to the throne of Auradon.  His parents are still alive, this is just how the government works.  Ben, having empathy, realizes that, hey, maybe it wasn't cool to lock up a bunch of children before they had the choice on whether or not to commit treason, maybe we should let them out so they can go to high school.  And so they let out four of the villain kids, Mal, daughter of Maleficent, Evie, the daughter of the Evil Queen from Snow White, Jay, the son of Jafar, and Carlos, the son of Cruella De Ville.  Two of their parents tried to commit regicide, one of them committed treason, one of them stole dogs.  All of them are political prisoners.  I guess when your democratically elected monarch is kind of a dog man himself, that makes sense.

To absolutely no one's surprise, it turns out the villain kids aren't inherently evil just because of their parents and, in fact, actually don't have great relationships with their parents who spend the entirety of their children's calls back home trying to rope them into schemes to overthrow the government, commit regicide, and... steal dogs I guess.  With the subsequent films, they introduce more villain kids, all of whom have little interesting quirks.  I think some of them are pirates?  Anyways, Descendants is very silly but like, I'm here talking to you about Kingdom Hearts, I can't judge anything they do over on the Disney Channel.  They have Phineas and Ferb, you know what doesn't have Phineas and Ferb, that's right, Kingdom Hearts.  I'm really jokey in this post, huh?

I don't think it should come as a surprise that the primary reason I'm highlight Descendants is because it's just really funny.  Like, I think there is something here, don't get me wrong.  Like I stated with Maleficent, there is something very interesting about making Sora confront his biases.  Making him confront the fact that he often sees the world in terms of black and white and that things are more complicated than that.  I mean I guess his life is extremely complicated, but you know what I mean.  Having Sora hang out with people his own age who are the children of people he has relentlessly stabbed in the past is an idea with some wings, especially since the Descendants franchise asks you to consider, hey, maybe banishment isn't a good punishment even if the people who you're banishing arguably deserve it.  As such, the I think the version of Auradon I would base this world on is the one in Descendants 3, the one where King Ben asks Mal to marry him and his ex-girlfriend is so mad about this development that she becomes the most evil sorceress in all of Disney history, amassing the powers of every Disney villain behind her and reshaping the world to her whims.  Get it girlie.

Sunday, September 20, 2026

The Wolf Among Us - A Gaming Diary

 I saw a werewolf with a Chinese menu in his hand.  Walking through Soho in the rain.  He was looking for the place called Le Hoo Fook's.  Gonna get a big dish of beef chow mein.  I don't know why I started with Werewolves of London either when this takes place in New York City but I felt like a reference was an inevitability.  I'm surprised how long it has taken me to get to this one.  I mean I guess I shouldn't be too surprised, I didn't even regularly PC game until a few years ago and when I did, my game choices were out of my hands.  But of the TellTale games I bought in a Humble Bundle years ago, this is the one I feel like was made for me.  I'm actually a pretty big fan of Fables, the politics of its author and the work by extension not withstanding.

To be clear, I read it when I was a lot younger, it was during my "Disney adult phase" where I was super into everything fairytales, I wasn't media literate enough to pick up on the undertones.  I read somewhere that my favorite show in 2012, Once Upon a Time (Shoutout to Haley Whipjack, the GOAT), was inspired by Fables and started picking up the comic trades and adored it.  Once Upon a Time, for the record, was not inspired by Fables, that was just a lie on the internet.  AND I was super into TellTale games because I was a weirdo who latched onto others' opinions about the gaming industry so I lauded them as the return of LucasArts.  The fact that this combination has taken this long to pop up is shocking.  And I'm especially curious to play it now because, of the TellTale games, The Wolf Among Us is often lauded as the best of them, even better than The Walking Dead, which I played and adored.  And also I played Dispatch already which IS the best TellTale game, don't @ me.  So, I'm excited to see where this one lands compared to those two.  Let's jump in!


Review:

The Wolf Among Us starts out excellent.  From the very first episode you have an interesting mystery, a cast of deep, complicated characters, a super unique world to delve into, it seems like it is going to be something truly special.  Unfortunately, I feel like it can't maintain this momentum.  It often feels bizarrely paced, like it both is trying to reach a finale too quickly and also lagging on specific plot points too long.  It is always good, don't get me wrong, but it feels like it has a lot of immediate promise which is then kind of soured by a knowledge of where they want the story to go without a mechanism on how to get it there.  It also feels like it is always having an identity crisis with its gameplay, being a point and click adventure where you don't puzzle solve and being a visual novel where you do too much wandering around and not enough conversing.  I've often heard the Wolf Among Us called the "best" TellTale game, but I think I would much rather say it is the "most" TellTale game, it displays all of their strengths and all their weaknesses in equal measure, producing an end product that is very good, but very very flawed.  I really like it, but I also think it is the most B tier TellTale game of the ones I've played.  7.6/10

Diary:

9/16/26

Wow, this game is going by super quickly.  Like I didn't expect to be doing multiple episodes in a night, I guess I assumed The Wolf Among Us would be more in line with the length of The Walking Dead than it would be Dispatch.  This assumption is so far proving to be inaccurate, which is unfortunate for me because I'm already like "will I have enough game to make content out of?"  I probably shouldn't have committed to this game as a gaming diary before I had seen the pacing.  Especially since the Wolf Among Us' main criticism was for its pacing.  Boy am I feeling it, let me tell y'all.  But we're chilling, we're going to get through this together.  I actually really want to do this one because I feel like "Mystery" games are fun to do for the blog.  One of my favorite posts of all time to do was Return of the Obra Dinn, where I kept like positing my theories as I went along.  And also I'm just a massive fan of Chase Bridges' content, I really like the "watch me solve a mystery and be very wrong" vibe.

I want to start out by stating that I do not believe I am going to enjoy this game as much as I did the Walking Dead.  Don't get me wrong, I am enjoying myself quite a bit, this game is a very good detective visual novel sort of thing.  But this game is like entirely narrative driven without any real solid point-and-click aspects to it and I'm wishing it did have more of those aspects to it since it still shares so much of its DNA with the earlier games in TellTale's library.  Like, you have an onscreen inventory available to you at all times but you're not able to select your items, every item will just pop up in whatever context it's needed in, so it is trying to be more of a visual novel/interactive movie sort of thing.  But it also kind of disappoints at that because the pacing is pretty rough.  Like the game wants you to pin down a suspect as early as the middle of episode one, before you have even properly met all the suspects, found key evidence for the case, and haven't even gotten the full scope of the crime!  So far the Wolf Among Us seems to be like "good" at what it wants to do but it's never "great" at any one particular thing, you know?  Normally I'd wait a bit to make a judgement call like that but, a, the gameplay doesn't really change throughout the game, it's a TellTale game, and 2, I'm already 40% through.

I do however enjoy how much freedom this game gives you to shape who your detective is.  Even if that can be changed scene to scene depending on the context, the game lets you go very extreme on whether or not Bigby Wolf is a dirty cop or is clean cut.  There's this overarching theme in the game of the Fables being afraid of Bigby, of even despising him, because he is the villain to end all villains in their stories.  He IS the Big Bad Wolf, he is practically the concept of death to all of them.  Literally, when Puss in Boots: The Last Wish chose to personify death in its own fairytale world, it chose to make him the Big Bad Wolf essentially.  And so I really enjoy the freedom given to the player to either lean into that fear or try to fight it whenever it suits them.  So far the Bigby I'm shaping seems to be very patient with people but gets very sour when his patience runs out, like when he corners a potential suspect.  I'm kind like 90% of the time, if not a little snarky, but when I snap, I really snap.  Did I beat up the prisoner I arrested at the end of Act One to get information from him?  Yes I did.  Did I immediately get punished for that very thing?  Also yes.

I also just am generally appreciating seeing this world adapted by someone who isn't, you know.  Bill Willingham.  Like again, there's no getting around Willingham's politics, they are throughout the book.  Fables thinks socialism is a bad thing, it has a pro-life storyline at one point, it knowingly put in Zionist views.  This is my Attack on Titan moment, y'all, this is where I say I love the deeply problematic thing in spite of its politics.  And while some of that IS in the game, The Wolf Among Us seems to have better opinions on these things?  Like it believes a government should help people and not that people deserve to suffer because they can't provide for themselves, which is already an improvement on Willingham's views.  Although it does mean some characters are written very out of character, namely Snow White.  The audience is frequently told that Snow White is callous, that she keeps things close to the chest, that centuries of being a "perfect princess" have jaded her.  Trust me, I've seen who she used to be married to, her being jaded is valid.  But like, that's just not who we actually see in the game.  She's very empathetic and it upsets her greatly that she is drowning under bureaucracy instead of actually helping people.

Alright, so, on to the story and the mystery.  Strap in, this'll be a long one.  So, The Wolf Among Us takes place in a New York City neighborhood known as Fabletown.  Long ago, the characters of numerous fairytales fled their home in Europe and struck out to New York City, where they settled in a very specific borough.  While the area is a publicly accessible area, the existence of Fables is not public information, with many of the normal New Yorkers not realizing that this section of town is populated by immortal fairytale creatures.  The Fables are, as you might imagine, very secretive as a result of this, mostly keeping to themselves and "their kind", although fraternization between the "mundies" and them is not unheard of.  Especially since they run services the normal people want or need sometimes.

In the Wolf Among Us, you play as Bigby Wolf, the former Big Bad Wolf and current sheriff and sole law enforcement officer of Fabletown.  One morning, early in the morning, Bigby is called to the apartment building of one Mr. Toad over an apparent domestic dispute happening in his building.  When he arrives, he finds that his old archnemesis, the Woodcutter, is in the midst of beating a prostitute wearing a distinctive purple ribbon he had hired and immediately steps in to try and deescalate the situation.  The de-escalation does not work, and Bigby ends up fighting his former foe, ultimately winning after the two of them crash through the Woodcutter's window to the pavement below and the prostitute he hired sticks his ax through his head (Fables naturally heal any wounds so long as their bodies remain intact).  The woman thanks Bigby for saving her and asks to meet him later that morning after she returns to her pimp to sign off for the night.  Bigby asks some more questions of Faith, but she says "her lips are sealed", and so he agrees to the meeting, and goes home to get some brief shut-eye before being awoken hours later by an urgent knock at his door.  He opens it to see his boss and pseudo-partner, Snow White, looking distressed and telling Bigby to follow her, not ask questions, and not speak to anyone. She leads Bigby to the front steps of the Woodlands, the apartment building that her and Bigby live at and work in, where they see the head of the woman Bigby saved earlier, decapitated and lying almost as a calling card.  And so the murder investigation begins.

The following morning, Bigby and Snow both report to the office of acting mayor Ichabod Crane.  Yes, I know Ichabod Crane is not a fairytale character, bear with me.  Crane chews them both out, somehow believing a murder occurring in Fabletown at all is their fault, before leaving the office to have a massage to destress.  This works out excellently for Bigby and Snow, as they now have free access to the mayor's library and his magic mirror.  They scour through the tomes to try and find any hint to the girl's identity, as they still do not actually know her name, before discovering that her name is Faith and she is the protagonist of the fairytale "Donkeyskin".  They discover that her father, whom attempted to begin an incestuous relationship with her, died long ago in the old world but that her husband is still alive in Fabletown.  The duo goes out to ask questions of her husband, when they get a call from Mr. Toad.  Someone has broken into the Woodsman's apartment, and they're looking for something.  At this moment, Bigby and Snow have to make a choice on who to go first: to go to Mr. Toad who may or may not be in danger, or to meet with Faith's husband, who the Magic Mirror has shown is in a potentially suicidal situation.  I chose the former, for what it's worth.

Arriving at Toad's building, Bigby sees a figure in the apartment who bolts as soon as he sees Bigby there.  He tries to head the figure off, but when he arrives upstairs the building is a ghost town.  When he returns downstairs, he hears crying from inside of Toad's apartment that sounds like Toad's son.  The duo investigate, only to find Toad being cagey.  After some work in his office, dismantling his alibi piece by piece, Toad reveals what happened.  One of the Tweedles, a duo of "private investigators", was in the Woodcutter's apartment, but ran when Bigby showed.  Toad attempted to stop him, but the Tweedle, Dum, threatened Toad's son TJ if Toad squealed.  Having missed their culprit, they rush off to Faith's home, only to find they were too late: Faith's husband has died.  Bigby is quick to note, however, that it is clearly not a suicide, but rather a murder made to look strongly like a suicide.  The duo find the other Tweedle, Dee, hiding in the apartment and Bigby gives chase, cornering him in a lot to get him to talk.  Dee distracts the cop long enough for his brother, Dum, to arrive to assist him, knocking Bigby out.  When Snow finds Bigby, both Tweedles are long gone.

With both Faith's husband and the apartment building being dead ends, Bigby tracks down the Woodcutter, one of the primary suspects of the case at this time, to a bar he frequents: the Tip Tap.  After some tense back and forth between the bar's owner, a troll named Holly, and the Grendel, Bigby finally gets his man.  He sits down to have a chat with the Woodcutter and tries to bring him in for questioning, but the Woodcutter is panicked at the prospect.  He believes that if he's even arrested for a murder, they will imprison him in "the Witching Well".  In the middle of their talk, however, Tweedle Dee wanders into the Tip Tap to attempt to find out information on Faith.  Seeing Bigby, Dee attempts to run.  Seeing Bigby is distracted, the Woodcutter attempts to run.  Bigby can only arrest one.  For the record, I chose to arrest Dee.  Bigby books the culprit and attempts to bring him back to the Woodlands, only to discover police have surrounded the building.  He approaches, crossing the police tape, only to discover that a second beheading has taken place.  And this one is Snow White.  Thus ends Episode 1.

Episode 2 starts with Bigby in police custody, having been taken in for questioning due to his behavior.  Before he can truly talk, however, Ichabod Crane arrives to bust Bigby out, memory wiping the mundie police officer so they forget all that they saw at the Woodlands.  Crane attempts to commiserate with Bigby, stating that he truly cared about Snow as well, only for Bigby to throw in his face that he has only treated Snow as his pretty little secretary, having her fetch coffee and make appointments.  They arrive back at the apartment building, tensions high, and Crane leads Bigby to Dee who is being held in the building's basement.  When they arrive, they find another figure there: Bluebeard.  Bluebeard is one of the major antagonists of the entire Fables series, an old money aristocrat who was one of the only people who managed to maintain his wealth in the transference to the New World and as such effectively funds the entirety of Fabletown.  This has given him an unprecedented amount of control over the political state of the community, with it often feeling like Bluebeard is the one actually in charge while the mayor is just the puppet.  Bigby has been actively trying to bring down Bluebeard for years, his meager apartment is covered in files related to Bluebeard.

Anyways, Bluebeard is threatening to torture the information out of Dee, but Ichabod says that this is Bigby's purview and he should handle it.  You can handle this interrogation however you choose, but it is worth noting that the more violent you get, the more likely Dee is to talk.  But, of course, there are repercussions to that.  After getting whatever information you can out of Dee, finding out what he knows about Faith and where she worked, the door bursts open behind you to reveal none other than Snow White, alive.  If I may interject real quick, I'm very surprised that they already revealed Snow is actually alive.  I figured they would have us investigate the body first, realize that it doesn't actually match Snow, and then realize she must be being held somewhere.  Like it was obvious she'd not be really dead, she's one of the main characters of this entire franchise, but I figured they'd let that simmer longer.  Snow reveals that she had gotten a call from Mr. Toad that his son had found a body in the river and had been trying to fish it out.  She asks Bigby to talk to TJ and get his story, which of course is made a bit difficult if you just beat a man for information.  It turns out Toad was watching your interrogation through the Magic Mirror in Crane's office, concerned for how his son would be treated when questioned.

TJ unfortunately does not have much information, but he did mention that he heard the person who was dumping the body and they were a bit of a jolly fellow, laughing and cracking jokes.  They send TJ off and decide to go investigate the body of "Snow White".  As they look over the body they discover that the person in question is a troll who has had her appearance magically altered to look like Snow White.  While at first this seems like a scare tactic, the evidence seems to indicate that this was done for monetary gain, with the body being covered in marks from where the troll had been using heroine.  They find a lead on a tattoo on her leg, a holly branch.  Holly has been upset with the Fabletown government for quite some time for ignoring her while her sister, Lily, has gone missing.  Bigby and Snow decide to return to the Tip Tap to inform Holly of her sister's passing and ask her if she knows anything.  Holly is at first hesitant to talk, bitter at the apathy of the Fabletown government and cursing Snow for being alive when her sister died in her stead, but she eventually softens and tells them that Lily had been working as a stripper and escort at the Gentleman's Club "The Pudding 'n' Pie".  Snow decides to return to the office with Holly, leaving Bigby to go on to the club on his own.

When Bigby arrives, one of the girls, also wearing a purple ribbon, is outside on a smoke break, and welcomes him to the club.  He attempts to ask her questions about Lily and Faith, but she simply says "my lips are sealed" and encourages him to talk to the club's owner, Georgie Porgie.  Bigby finds him harassing one of his girls, again with a purple ribbon, for not dancing well enough, barking orders at her, before stopping to "answer" Bigby's questions.  He makes no pretense of trying to hide his status as a pimp, but assures Bigby that he only acts as a middleman.  He gives the girls a place to pick up clients, he takes a cut of their earnings, but the actual clients are theirs and he is not involved with the process outside of the overhead.  However, his janitor Hans lets slip that Georgie keeps a record book of his girls' clients.  After pressuring Georgie to hand it over, he complies, and Bigby finds that the night of Lily's murder she had met with a client named "Mr. Smith".  Unfortunately, Georgie is no longer interested in answering Bigby's questions about what the data in the book means, but before Bigby can leave the girl he was yelling at earlier calls him over.

She introduces herself as Nerissa and states that she was, in the old world, the Little Mermaid.  Bigby attempts to question her but she, once again, states that her "lips are sealed".  However, she finds a work around: if Bigby books an appointment with her, she can give him a room key to the hotel next door and he might be able to investigate the rooms upstairs.  Bigby agrees, and heads over to the hotel, only to see that the front desk is being staffed by a Fable, Beauty from Beauty and the Beast.  We had actually met with Beauty earlier on in the game where she was sneaking out early in the morning and asking us not to tell her husband she was doing it.  She is working this job in secret because she cannot stand seeing the Beast working like three jobs to make ends meet but knows that her working a job would hurt his ego because he would feel insufficient to provide for his family.  Beauty and the Beast are like the only couple from the Old World who is still together and in love and it's very cute.  Anyways, Beauty leads Bigby up to the room he saw Lily had booked in Georgie's ledger book and after breaking down the door, they find an apparent crime scene, with blood covering the bed and a trail indicating that someone was dragged off.  Bigby begins to investigate the room and starts to piece together why Lily was magically made to look like Snow.  Her client that night had an obsession with Snow White, not just the person but the very idea of her.  He had taken several steps to recreate the fairytale of Snow White as a form of roleplay and likely killed Lily out of his obsession with Snow.  And this man is none other than Ichabod Crane.  And that's where we end episode 2.

With all that out of the way, let's talk about who I think did it.  Now, when the game asks you who you think did it in Episode 1 before you know the full scope of the crime, it puts forward some suspects that I do want to briefly mention.  First off, the Tweedles.  I think no matter who did it, the Tweedles are accomplices.  I think either they killed the women on behalf of someone else or whoever killed the women is using the Tweedles as a cleanup crew to cover their tracks.  Technically this does mean I think that the Tweedles "did it" but I don't think that they are like the actual "suspects", I think they are cogs in a bigger machine.  The Woodcutter was very obviously a red herring and I think with the second murder, he is absolved of the crime.  He had a motivation to kill Faith, Faith was someone he hired who then attacked him in self defense and he isn't the most stable person.  But with Lily involved I think we can safely take him off the suspect list.  And Bluebeard was on there for some reason?  Like, I'm not going to say Bluebeard doesn't have motivation, especially given the Ichabod reveal, but I think saying Bluebeard did it is metagaming too much.  Like you aren't even really introduced to Bluebeard at that time, you just have to know he's a former serial killer, particularly of women.  No way it's him.

No, I have narrowed it down to three suspects.  The first I want to talk about is Ichabod Crane, the apparent murderer of Lily as of Episode 2.  What we know about Ichabod is that he has an obsession with Snow White.  He has apparently been hiring prostitutes for some time to act out roleplay of the Snow White fairytale, Lily was not a unique occurrence.  One of the clues found at the hotel room was a torn and tattered Snow White dress, but one without blood, indicating it was not harmed in the events of Lily's death.  It has just been used.  A lot.  And the game makes a point to note how much Faith looks like Snow.  It is entirely possible that Crane had been regularly visiting the Pudding n Pie to fulfill his urges for his coworker and, as time has gone on, those urges being filled are becoming insufficient.  Crane is becoming obsessive.  He's no longer okay with a facsimile, he wants the real Snow.  But he's also not stupid.  If any of these women blow the whistle, his career and, probably, his life is over.  So what I'm imagining is that the night of Faith's death, before she can meet with Bigby, she is intercepted by one of the Tweedle brother who murders her with an enchanted blade, leaving a clean cut.  The Tweedle then delivers her head to the stairway of the Woodlands to note a job done, at which point Crane can begin to do damage control.  The following night, Crane arrives for his appointment with Lily, has his way with her, and then as he goes to leave, the other Tweedle, Dum, it's important that it's Dum because we had arrested Dee at that time, steps in to the hotel room and kills Lily, dragging her body away and leaving her head at the Woodlands again, another sign of a job well done that is disguised as a warning.  Crane gets both of his hanging threads dealt with and nobody is none the wiser.

My second theory, and this is the one I'm locking in, is that the culprit is Georgie Porgie.  I think it's interesting how all the girls in his employ wear purple ribbons around their neck and all of them keep repeating the same thing when questioned.  What I'm thinking is that Georgie has the girls enslaved, and the ribbons are magical.  They make them compliant and force them not to speak about what's actually going on.  What if Faith and Lily had found a way to free themselves from their enslavement.  What if the night that Faith was going to meet with Bigby, she had already decided that she was going to report back Georgie, give him the money for the Woodcutter job, break the spell and then go squeal to Bigby about what's really going on in the Pudding n Pie.  But that somehow, maybe through Lily being forced to comply to Georgie's questioning, Georgie discovered that they knew how to free themselves and so murdered Faith, decapitating her and leaving her head in a public place as a warning to any of his girls.  And then he did the same to Lily because Lily is the only other one with the knowledge to free herself, tying up a loose end.  He then hired the Tweedles to cover his tracks, clearing up evidence that would lead back to him and handling the other loose ends.

My third theory, and this is crazy, this is an insane theory but stay with me here: it's Snow White.  I have mentioned that Snow White is dissatisfied with her current lot in life.  That she desperately wants to genuinely help the citizens of Fabletown but is drowning in bureaucracy, forced to play "pretty secretary" to a man who is too cowardly to do anything.  A man who, as we know, is violently obsessed with her.  I'm positing that Snow White discovered Crane's obsession and concocted a plan to remove him from office.  She hired the Tweedles to kill Faith and the magically altered Lily to establish the pattern that the victims resemble her, implicating Ichabod in their deaths.  At which point, with him removed, she would become the de facto deputy mayor and could start actually helping people instead of just fetching coffee.  After all, who found Faith first?  Snow White.  We cannot discount the idea that Snow was waiting for the Tweedles to say that the job is done, at which point she went to fetch Bigby to begin his investigation, trying to lead him to Crane.  It's not too out there a theory.  But again, for now, I'm locking in Georgie Porgie.

9/18/26

Y'all, I'm so good.  Like I'm so good.  They haven't revealed the culprit quite yet, I'm still at the end of episode four, but man is my prediction looking to be correct.  Like, I don't think it was the most amazing detective work I could've done to put together the ribbons all the women working for Georgie Porgie were wearing were enchanted, the girls literally seem to be unable to talk about anything related to the club and their activities.  But like, everything is lining up for it to be Georgie, even with other revelations that have come out in episodes 3 and 4.  I'm so confident in it that I'm not even going to do the "posting my suspects and theories" this time because I only have one more episode left before the ending.  I am just fully locking in Georgie Porgie as my culprit for who killed Faith and Lily and sending it.  I need to do more mystery games, I forgot how good this felt.

That being said, low key?  Kind of feeling like the game falters in this section.  I think that TellTale's adherence to the episodic format, while it sometimes worked out and created games with an engaging "prestige television"-esque structure, also kind of meant that a game that might not have a story that can be told over five distinct episodes.  Sometimes a game just has a story that would work best as just one thing rather than five things that become one thing.  And I think Episodes 3 and 4 kind of show that problem, as Episode 3 felt like it was padded out to focus heavily on chasing down Crane and trying to arrest him even though it became pretty clear halfway through the episode that Crane was uninvolved in the murders, he was just guilty of other crimes.  Episode 4, meanwhile, felt much the opposite, it felt too fast paced.  Like, we just found out who is the actual head of this conspiracy (again, not the murderer, I'm still locking in Georgie Porgie), the Crooked Man, a mob boss who has been lurking under every unsavory business in Fabletown for years, and spent a single episode tracking him down.  It's a bit unfortunate, the Wolf Among Us really feels like its high point was episode one.

That's not to say this section was bad, just that it seems like the Wolf Among Us has a really strong start to the mystery and it doesn't know what to do in the middle point.  But this section still had some really cool stuff in it.  It was very action heavy, they typically include a fight scene or two in each episode because Bigby is kind of a vigilante, you know.  He is the Big Bad Wolf and won't hesitate to bring that side of him out if the need arises.  Snow White even asks him point blank in this section: does he actually like it?  Does he like having a reason to be the wolf again.  And it's something that even if you tell her adamantly that no, he doesn't like it, he only does what the job requires, neither Bigby nor Snow seem to fully believe it.  Anyways, I think combat in TellTale games can be kind of hit or miss for people because rather than developing a proper combat system, they choose to operate on quick-time-events.  And, you know, people don't like those universally, and/or don't have the reaction time to do QTEs for a number of reasons.  There's a reason why one of the most common accessibility features in modern gaming is turning off QTEs.  But I think it's kind of fun having a visual novel-y point and click game that has a lot of brawling in it.  It gives the Wolf Among Us a pretty neat flavor.

We also got an interesting look at the actual social and economic situation in Fabletown.  Like in the absence of Crane, the entirety of Fabletown, both the rich and the poor, are in a tizzy.  Bluebeard, representing the upper class of Fabletown, is furious about Crane's sudden absence and his being the prime suspect in the murder, stating that Fabletown is now run by an unelected official (Snow White) who has yet to prove that she has the community's best interests at heart and, if anything, has actively soured relations with the people.  Really I think he's just mad that Snow is harder to control than Crane, as she has, you know, a spine.  Meanwhile, we see the consequences of how ineffective the government has been at helping people, see why the Crooked Man has gained so much influence.  Crane has been ignoring people's requests for aid for literal years, pocketing much of the money that he is given to aid the community for his own twisted needs.  This has led to a community in shambles, work is scarce within Fabletown and the community's isolationist policies have discouraged the Fables from seeking aid outside of it.  Everyone is broke and is only getting broker.  And a broke community does whatever they need to do to survive.  As such, a lot of people have ended up in the pocket of the Crooked Man, a loan shark who bleeds them dry and then, when they can no longer make their payments, magically enslaves them to work at his many businesses.

That being said, I do wish that the flavor text that we are given was treated as information that Bigby retains.  Like, when you enter a room, you are allowed to scan as much or as little of that room as you want, and the more you scan the more information you're given.  For example, when I went to the Tweedles' office I found a file they had on Beauty which had a note from Georgie stating that the Tweedles were to keep a close watch on her and, when she inevitably couldn't pay back her loan, they were to send her his way to become one of his girls.  Interesting bit of info.  Something that Beauty would probably like to know about to get her to talk later on when she's stonewalling Bigby about the nature of her loan.  If we had, I don't know, a functioning inventory we could pocket that information and then later on use the info.  Instead it's just something that Bigby overlooks because it's just flavor text, all it might do is unlock a niche entry in the game's glossary/lore guide, the Book of Fables.  I don't know, I guess I just wish this game was more of a point-and-click again.  Or heck, more of a detective visual novel, given how much it has in common spiritually with like Ace Attorney.  Instead I often feel like I'm just playing a choose-your-own-adventure book sometimes where there's a bunch of paths leading to one specific ending.  And I like CYOA books, I just want more from this game.

Alright, so, Episode 3 begins with Bigby rushing from the hotel we ended off episode 2 at to find Snow before Crane can get to her.  This results in him arriving at Lily's funeral, a place he is absolutely not wanted by any stretch of the imagination.  Understanding this fact, he stands in the back, tries to stay out of trouble, and wait for Snow to finish her duties as the one taking charge of this funeral.  In the brief moment they can have a chat, Bigby tells Snow the broad strokes about Crane, sparing her the details until they can talk more at the office.  Snow returns to the funeral to finish the rites, when the Tweedles descend upon the scene, holding two shotguns to Bigby's back.  The brothers state they don't want any trouble, but that they have a vested interest in making sure that Crane is still able to run free for the moment.  They give Bigby an ultimatum: drop the Crane case and continue his snooping elsewhere, or they'll put as many rounds into him and everyone at this funeral as they can before they stop fighting.  Bigby doesn't agree, and the Tweedles shoot Bigby, Holly, and the Grendel before running off.

Back at the business office, they find the place is a total wreck.  Crane had smashed the Magic Mirror before running off, taking a piece with him so the group couldn't repair the damaged mirror on their own and would instead have to wait for it to heal itself.  This is obviously not ideal as the longer they have to wait, the further Crane can run.  However, they are in luck: Crane's librarian, Bufkin the Flying Monkey, did overhear Crane make an appointment with a witch for 2AM.  They are also not in luck because the Fabletown government doesn't have a working knowledge of every illegally operating witch within the community and Bigby is currently out of leads.  And it's just before midnight, meaning they have a little over 2 hours to follow literally any leads they can come up with.  With very few options, the group ends up entrusting Bluebeard with an investigation into Crane's apartment, whilst Bigby runs around the city.  This proves to be a bad idea as Bluebeard just destroys evidence, evidence that potentially links him to Crane's fraud, but Bigby finds the address of the witch regardless, an Auntie Greenleaf.

Arriving at Greenleaf's apartment, they initially find her glamoured as her daughter who was murdered at some point before entering the new world.  After some investigating and some pressuring of Greenleaf, who taunts Snow and the Fabletown government for being ineffectual and classist, she lets it slip that Crane took a magical artifact from her that, when it was enchanted, would dispel other enchantments but has long since stopped working.  He absconded with it to the Pudding n Pie, trying to break the enchantment on Georgie's girls (called it) and get them to testify to his innocence... at least in the murder case.  When Bigby and Snow arrive at the club, Crane confesses to defrauding Fabletown and his obsession with Snow, but is adamant that he was not involved in the murders.  Regardless, Bigby books Crane for the crimes he confessed to, and they walk him out, only to get cornered in the alleyway outside the club by the Tweedles and a mysterious new woman.  This woman is the key enforcer for the Crooked Man, Bloody Mary, and she doesn't take too kindly to Bigby trying to take her boss' property.  Bigby transforms fully into his wolf form to battle the three, taking down the Tweedles despite their repeated shooting of him, but when it's just down to him and Mary she deal with him easily.  After one single silver bullet, Bigby goes down and Mary prepares to land the killing blow on him with the Woodcutter's enchanted axe.  But Snow stops her, begging for Bigby's life, telling them to just take Crane.  The Crooked Man, who is watching this from the shadows, agrees to these terms, and Mary welcomes Snow and Bigby to the fold.  Because they just made a deal with the Crooked Man.  He knows when and how they'll break.  He owns them now.

Episode 4 begins with Bigby being patched up by the Fabletown Doctor, the only member of the community who isn't a Fable, Dr. Swineheart.  He's just like.  A normal human Doctor.  He served in a normal human war.  He's just good at his job.  By the way, it only occurred to me in this episode that I think the Wolf Among Us is set in like the 70s?  Like maybe that's a thing in the comic too and I just forgot, but the Wolf Among Us is set in a time period where people were still regularly using landlines and payphones and hotels had physical keys they would give you instead of cards.  I digress.  Snow watches as Swineheart tends to Bigby's wounds and talks about how last night was not a declaration of war, it was a revelation of a war that had long since been going on.  She makes it clear: under no uncertain terms will they play the Crooked Man's game.  They need to fix Fabletown and, to do it, they need to believe in what it was designed to be.  And that means sticking to their system in order to fix it.  Also she wants to ship half the population upstate because the rules say that non-human passing Fables must remain in glamour at all times, if able, or be shipped upstate and she's not going to tolerate it anymore.  Making it real hard to root for you, girlie whirlie, but I guess this is Willingham's fault at the end of the day, he made you like this.

Returning to work hours after almost dying, Bigby arrives at his office to find Nerissa there.  She wants to attempt to speak to Bigby even though her enchantment will not allow her, attempting to do something akin to what she did at the club where she leads Bigby in the right direction without technically doing anything wrong per the spell's rules.  It doesn't work as effectively as it did before, but Bigby manages to confirm his suspicions about the enchanted ribbons, although Nerissa reacts violently at the prospect of taking it off, as if something bad were to happen if she did.  She is obviously unable to say much more to help him, but she does lead him to a specific train of thought: "if you want to find the Crooked Man, stop running around checking every shady business in town and start looking at the people you call friends".  This leads Bigby to remember something Beauty said about her job, that part of the reason she took it was to pay off a debt to the Crooked Man.

He heads upstairs to confront the "happy couple", who are none too pleased to see him, but their involvement with the man in question and point Bigby to two key leads: a pawn shop downtown owned by the Jersey Devil and a Butcher shop where deliveries from the Crooked Man come in and out of.  Side note, this episode really made me hate Beauty and the Beast, like, much like every Fable they're struggling financially but it's not in the same way, the two of them just think they are owed expensive things because they were once rich and so they keep getting themselves further in debt to pretend they are.  Like they want Bigby to murder the Crooked Man to "make it all go away", something he's against because while he will get violent when he needs to, his job is not to be an assassin.  Especially now that Snow has taken over and she wants things done by the book, to see real justice dispensed as a way to show that she and Bigby are serious about running this community right.  He walks away offended, saying that he doesn't do hits, but "they might be in luck, their problem could be solved anyways if things keep going like they're going".

The player is here given a choice on where to investigate first, the butcher shop or the pawn shop.  I chose the pawn shop, and when you arrive, Toad is trying to pawn Faith's donkeyskin coat to make enough money to cover his glamours.  The cashier, Jack Horner (who in the Fables universe is treated as every Jack from a fairytale), is refusing to play ball because "who would want a donkey skin coat", and also because the shop is, you know.  A front.  So they do very little real business.  Toad leaves in a huff, realizing that his life is falling apart and it's very likely that him and his son are going to be sent upstate to live at their facility for non-human Fables, even rejecting money that Bigby offered him to cover his glamours.  Funny aside, Bigby keeps finding Crane's cash he pocketed across this game and every single time he does, the player is given the option to pocket it themselves, so Bigby is just carrying like $2000 in rolled 20s on him at all times.  Bigby turns his attention to Jack, who refuses to answer any of his questions, stating that while the pawn shop IS a front for the Crooked Man's loan lending operations, it has basically 0 involvement with the man otherwise.  This lie is blown wide open when Bigby investigates the display cases and notes that one of them used to contain the Woodcutter's enchanted axe, meaning that Mary must've come through here is she now has it.  Horner, cornered, tries to talk his way out of Bigby's questioning by saying that he genuinely doesn't know anything about the seedy underbelly of the shop, that he only works part time and if he has questions he should come back later when his boss arrives.  His boss then arrives, tailed by the Woodcutter who is looking for his axe, claiming someone stole it and pawned it.

Bigby wastes no time questioning the man, who is the Jersey Devil, but not only doesn't get any answers out of, the Devil seems almost amused that Bigby is even here.  He taunts the wolf, welcoming him to "the family", explaining to Jack that the sheriff and the new mayor are already under the "boss' thumb".  He refuses to give up any information about the Crooked Man and instead mocks Bigby for "chasing his tail", that the murderer of those two girls is still out there and he's done jack all to actually find out who did it.  A fight breaks out in the pawn shop, with Bigby finding an unlikely ally in his former foe as they both try to take on the Devil.  It looks as though it is a lost cause, but Woody finds his axe and they manage to gain the upper hand, almost killing the man.  The Devil tells Bigby what he knows: the Crooked Man isn't found, he finds you.  His base of operations is never in the same place twice, always moving, always at a different location, like magic.  Finding him will be nigh impossible without the magic mirror, as Crane was the only one who ever knew where to look for him, and with Crane absconding with the last piece of the mirror, now nobody will be able to find where he is.  As Bigby and Woody turn to leave, the Devil taunts Bigby, saying that he failed.  He'll never find his charge and he'll never avenge those girls.  He's lost.

Bigby and Woody say what may be their final goodbyes, leaving off not as enemies but as friends for the first time in centuries.  Bigby then decides to hit up his second lead, the butcher shop, knowing it's unlikely he'll find anything of note as his appearance at the pawn shop is bound to get back to them.  After intimidating the butcher, he leads Bigby to the backroom of his operation and finds a drug lab operating within it.  The Crooked Man had been keeping people chained up in the back of the Butcher's shop, forcing them to make illegal magical items, most notably glamours.  It's here that we see the full scope of the plan come into place: people in Fabletown often require magical items to maintain their jobs and their livelihood.  But the official channels are often prohibitively expensive to the populace of the community, who are only getting poorer and poorer.  The Crooked Man offers an alternative, cheaper, older school glamours which change your appearance into a person you invoke.  He sells these glamours to people, but keeps asking more and more in return, until it bankrupts them.  At which point, they take out a loan at the Jersey Devil's pawn shop to cover their expenses.  But these interest rates keep going higher and higher, at which point the Tweedles come knocking.  They offer you a deal.  Work for the Crooked Man and the debt will be paid down in due time.  But the debt is never paid down and, eventually, you encounter Bloody Mary, who threatens your life.  Now desperate, you return to the Tweedles who point you to one of the "fine establishments" the Crooked Man runs, at which point you will have an enchantment put upon you and enter a life of servitude, either working for him in his drug labs or hooking at Georgie's club.  All the while, the Fabletown government is unable to do anything to assist you, as thanks to Crane's addiction to molesting Snow White, he has drained all the town's coffers directly to the Crooked Man himself.

Luckily for Bigby though, a drug lab isn't all he finds back here.  In their hurry to abandon the lab after finding out Bigby was coming, they accidentally left Crane's coat, likely thinking it held nothing of significance.  Fortunately, it did, as Crane was carrying the last shard of the magic mirror on his personage, meaning Bigby can now return to the office and use the mirror to find the Crooked Man's hideout.  After some bickering with Bluebeard, who is deeply upset by Snow White claiming the mayoral desk without an official election, and Toad, who is demanding money to repair his building while Snow is demanding he be sent upstate, they repair the Magic Mirror and find out why the Crooked Man is so hard to pin down.  The Devil was not just saying poetic nonsense about the fluid nature of the Crooked Man's base, it literally moves, using magic to appear in a different doorway every few minutes.  Discovering this, Bigby runs off to finally confront the boss at the center of this whole operation, making it just in time before the door moves again.  

Unfortunately, the Crooked Man was already aware he was coming, as Mary is able to detect mirror magic given who she is and sent a welcoming crew: Tiny Tim.  Side note, until I saw the Crooked Man himself, I thought this was going to be the reveal.  That Tim was the Crooked Man and that his disability is why he was "crooked".  Instead it's just a mind game, trying to seed into Bigby's head that the Crooked Man isn't the true enemy here, that Fabletown needs him as much as it needs Bigby or Snow.  That he "helps people", and that whatever happens after is a consequence of their own failures, not his.  Tim leads Bigby to a room full of all the co-conspirators, the Tweedles, Georgie, the Devil, Mary, and, of course, the Crooked Man himself.  Our episode ends with Bigby lighting a smoke, prepared to confront the man at the center of all of this.

Now, as stated at the beginning of this section, I am locking in Georgie as our culprit.  I think that, despite the involvement of the Crooked Man, Georgie is the one who actually murdered Faith and Lily.  So I won't go over any other suspects or theories.  But I do want to amend my theory to adjust for the new information in episodes 3 and 4.  Here is what I am suggesting:  Faith and Lily had gotten into financial trouble and, with nowhere left to turn, had sought help from the Crooked Man.  It was not long before they ended up being unable to pay and so, without any other options, they "joined" the Crooked Man's operation, becoming strippers/prostitutes at Georgie's club.  During the day they would be chained up in the back of the butcher's shop, crafting magical items for the Crooked Man to peddle, and at night they would hook, trying to pay off a debt that would never truly go down.  All the while being forced to do so by the enchanted ribbons around their necks, which insured compliance and that they wouldn't talk.  And, as we've seen with Nerissa, they seemingly can't just take them off, as her reaction to the suggestion was violent.  

However, the girls, being so close to the magical operation, eventually start thinking that they maybe could break the enchantment.  They could use their work to free themselves from the influence and blow the whistle on the whole operation.  So they silently start plotting, amassing knowledge of enchantments and swiping a magical ingredient here or there when nobody is looking.  But, unfortunately, it all gets back to Georgie that his girls have found a way to fly the coop.  Furious, Georgie orders the girls to remove their ribbons, or removed them himself.  And just like the old fairytale about the girl with the green scarf, it immediately caused their heads to fall off, killing them and leaving the incredibly clean cut.  And then he ordered them to be left in a very public place as a message to his other girls.  But, how did he find out?  I think it was Nerissa.  And I think that's why Nerissa is so keen on helping us even when the magic does not allow her.  I think it is guilt.

When we went to investigate the strip club in Episode 2 or 3, Bigby found a photo of Faith, Lily, and Nerissa together.  Implying they were close.  I think that the plan was actually that all three of them would escape together, that they were as a unit going to blow the lid off their operation.  But, Georgie noted Nerissa acting strange and forced her to squeal.  At which point, he killed Faith and Lily and, while keeping Nerissa alive, is choosing to punish her by making her work five times as hard.  Nerissa was, after all, the Little Mermaid, and in the classical version of the fairytale her legs come at a horrible cost: she always feels as if she's stepping on glass.  And the very first time we meet Georgie and Nerissa, Georgie is forcing her to dance.  At the time it seemed like Nerissa was just new and Georgie was instructing her on how to dance, but all other evidence points to Nerissa being a long standing member at the club.  I believe that it's her punishment for trying to defy Georgie, she's allowed to keep her life because she told him about their plan to escape, but she now will work harder than all his other girls and experience that endless pain for daring to think of defying him.

I want to leave y'all with something very funny that happened when I returned to the office after getting the final mirror shard.  So, The Wolf Among Us is a very glitchy game, there are a lot of graphical bugs here and there and characters will just jump around inside scenes.  TellTale was already, when this game came out, stretching itself super thin to try and meet demands of their award-winning, revolutionary game formula and the work suffered for it.  Anyways, so when I got back to the office in Episode 4, a dialogue option popped up where every option was "this choice is blank".  Confused, I clicked an option, and jumped partway into the scene.  Another dialog option popped up, and I was thrown to a different part of the scene.  It kept doing this just, jumping around from dialog to dialog, no continuity, until the scene zooms in on Snow White's shoulder, then zooms all the way out to a bird's eye view, gives me five blank dialog choices in a row, and then stops all talking and lets me move about the office freely with the camera permanently stuck in a bird's eye view of the scene.  And I was stuck there, because the scene was broken so I couldn't move onto the next scene or progress the game in any way.  Thankfully it fixed itself by reloading the checkpoint so this wasn't a problem and instead just gets to be a funny thing that happened.  See y'all for the finale.

9/19/26

My assessment that The Wolf Among Us was at its best at the start continues to be accurate because like, man, this episode was not it fam.  I will say, I'm still the best, I got so many of the details right.  Missed a couple, didn't predict how the enchantment actually worked and I certainly didn't predict that the key moment here would've been one of the girls gaining leverage on Crane which set off all the alarm bells, nor that Nerissa sold them out of her own volition out of a hope that they could cool down for the moment and the trio could try again when less heat was on them.  But I did definitely get the culprit and much of the mystery correct so shoutouts to me.  Not the hardest thing I've ever tried to solve, regretfully I have attempted in the past to solve Danganronpa, a series that has mysteries so poorly constructed that you could never solve them until about 75% through the yap session they call a trial, and that's after like most of the suspects have just proven their innocence.  But still, always good to end off on a win.

Speaking of yap sessions, the trial was the worst part of this game by far.  So no matter what pathway you take, someone will have to stand trial in the game's penultimate chapter.  Either you bring in the Crooked Man to have a fair trial for his numerous crimes against Fabletown or Bigby will have to stand trial for being a vigilante and not being someone the people feel comfortable protecting them.  I had the former scenario, most people seem to have as well.  So, the problem with TellTale games, right, is that sometimes they do just have characters act against what their characterization and their previous decisions actually are in order to move the story along.  Take for instance in the Walking Dead where characters who Lee has slighted repeatedly will randomly trust him again just because the story needs to be pushed forward.  But the trial is probably the worst instance of this in any TellTale game I've ever seen.

Like characters will not only act against their best interest in the context of the rest of the game, they will flip flop during the trial, just fully change their opinions on a dime to push the trial forward.  Beauty and the Beast wanted Bigby to murder the Crooked Man in cold blood, suddenly they hear him talk about what he's done for the community and they're suddenly unsure about if he's really that bad.  Characters will hate Bigby one second and then unquestioningly stand by him the next, only to then flip flop back.  It's like having all these characters in the same room but also needing the story to be pushed forward creates this issue where you just have to pretend like the room is full of characters that you've never met before in order for this to make sense.  I already was feeling less into this game than I felt like I probably should be but the trial just cemented this as thoroughly B tier TellTale game to me.

I will say, though, I really enjoyed the boss fight against Bloody Mary.  Like, I was kind of expecting our final confrontation with the assassin to be her maybe using her supernatural powers to her advantage as she tries to gun down Bigby and he tries to get the drop on her.  I was not expecting us to go to a metalworking factory that would have tons of reflective surfaces, leading to Mary being able to create hundreds of copies of herself to physically overwhelm Bigby, forcing him to transform more and more to deal with the onslaught until he finally chooses to let loose and fully transforms into the Big Bad Wolf.  And the Bloody Mary design is just sick, most Fables have a more human design and then a design that is more in line with what the mundies believe about them, but Bloody Mary's is just a work of art.  She's covered in like glowing Satanic tattoos that constantly drip blood and shards of glass stick from her in random places.  She has these soulless black eyes and even her teeth have turned to glass.  It's sick.  Best design of the entire Fables series mayhaps.

And I do want to applaud the ending for choosing to be ambiguous in a way that is clearly never meant to be followed up on.  I'm actually kind of worried due to the fact that like none of the people currently working on the Wolf Among Us 2 are people who worked on the first game, since TellTale went bankrupt and the current TellTale is just not the same company anymore.  And also the company that is made of ex-TellTale devs and made the best TellTale game of all time, Dispatch, was on the project, then left the project.  I'm worried that the people currently making the Wolf Among Us 2 will refocus the mystery onto this ending because people were demanding this ending be follow up on.  But nah, the ambiguous ending is never meant to be followed up on, it's just meant to be a very simple noir ending that leaves the player and Bigby questioning what's actually true and what's not.  It also gives Bigby an interesting choice, he can chase this lead, continue being "Detective Wolf", or he can let it go, go back inside, start helping Snow get this town back together and be "Sheriff Bigby".  It's a very interesting question to leave the player on as a major theme of this game is "who is Bigby Wolf, is he a police officer protecting this community or is he a monster looking for any excuse to snap".

Alright, let's talk about episode 5's plot.  So, Bigby arrives at the Crooked Man's hideout to find his entire suite of goons are present, all with a firearm close by.  What we are left to assume in episode 4 is that we're about to have a showdown.  Instead, the Crooked Man assures Bigby that his goons all being here is just insurance.  He truly wants to talk.  See, the Crooked Man has a proposition for Bigby.  He is willing to hand over Georgie, no strings attached.  After all, Georgie was the one who killed Faith and Lily.  He is to blame for their deaths.  The Crooked Man is just a business man, and if Georgie is testifying that he gave the order to kill them, then Georgie only misinterpreted what he meant.  Bigby can have the "real culprit", get his guy, and dispense justice for Fabletown.  And the Crooked Man can continue his rather lucrative working relationship with the government of Fabletown and his business with the people who live in it.  There are just two problems: Georgie is refusing to play ball, and Bigby won't leave without the Crooked Man and all his goons in cuffs.  As you might imagine, this doesn't sit well with the Crooked Man, and he orders his goons to deal with both of them.

A fight breaks out, leading to both CM and Georgie escaping into the night.  Bigby gives chase through the streets of New York, using his "werewolf" form to quickly navigate through the rooftops so he doesn't lose the two vehicles.  However, he comes to an impasse, and must choose one to tail immediately.  In my playthrough, he chooses Georgie, arriving back at the Pudding n Pie to see Georgie and his girlfriend, the hostess of the club Vivian, trying to treat his wound.  Georgie, seeing Bigby here, is furious, believing that he's fallen for CM's lies, but Bigby is quick to point out that even if CM was the mastermind behind all this, it is Georgie who actually carried out the murders.  Georgie who kept these girls enslaved at his club.  Georgie who should be on trial for at least the murders.  After some back and forth, Georgie reveals a very important piece of information: even if he wanted to free the girls, he couldn't, as doing so would require him to kill the woman he loves most.  The way they got the enchantment to work was by copying the one that was on Vivian's own ribbon.  Vivian, as it turns out, is the girl from the story of the girl and the ribbon (I said girl with the green scarf before, same basic premise, girl can't take off her neckwear because it's holding her head on).  The only way to truly break the enchantment is to kill her.

Vivian, realizing why Georgie did what he did, reveals everything.  Originally, the ribbons weren't supposed to be malicious.  No one was supposed to be kept as a slave, not really.  It was supposed to just be a gimmick.  The girls would willingly submit to the ribbons and the only thing they would keep a secret was their clients.  "Discretion is our guarantee".  But then the Crooked Man got involved, and he realized what the girls could be used for.  He demanded more and more of Georgie, and Georgie got further and further in with him, until he was fully in his pocket.  And before they could even realize what they were involved with, the girls they had originally hired as a cute gimmick were now slaves to the Crooked Man.  Vivian is unable to live with the guilt of what she did to all these girls, all the suffering she has caused, an willingly takes her ribbon off, ending her own life and breaking the spell on the rest of the girls in the club.  Bigby attempts to arrest Georgie, but he's too far gone, the fight back the CM hideout has cut straight to his intestines.  He won't make it through the hour, much less to testify when they catch the CM.  Bigby can only do the kind thing for him, and put him out of his misery.  With his last breaths, Georgie tells Bigby where to find the Crooked Man now, and begs Bigby to give him 10x what he got when he finds him.

Bigby follows the trail to a metalworking factory near the water.  After dealing with his final enforcer, Mary, as mentioned before, Bigby corners the Crooked Man.  CM gives him the same speech, he's just a businessman, he didn't know what his associates were doing, he wishes to speak to the people directly to clear this whole matter up.  Bigby decides to arrest him, to have him stand trial, to do things the "right way".  The trial goes about as well as you'd expect, the Crooked Man using many of the things I've noted about the state of Fabletown against Snow to try and win over the people.  That it is a place that has abandoned its people, has left them high and dry, while they sit in their ivory towers and comfort.  That he has done for them what the Fabletown government has not.  That his involvement in the murders is hearsay.  Eventually, though, Bigby and Snow win people over to their side.  There's just one problem: the matter of tangible evidence.  The only thing Bigby has is the testimony of a dead man, after all.  Nothing else links the Crooked Man to these crimes.  Bigby should carry a tape recorder.

Luckily, Nerissa arrives as an eyewitness.  She was there the night Georgie was given the order, she saw it with her own two eyes.  And thanks to Vivian, she can now speak openly about it.  This is enough to finally persuade the residents of Fabletown, and justice is served.  The Crooked Man will be thrown down the Witching Well, to spend all eternity falling.  As he is about to be thrown down, he gives a prophecy.  That Fabletown will only get worse.  Nothing can change, nothing is ALLOWED to change.  The people will get poorer, and when they do, they will wish that he was still around.  And with that, he is dealt with.

The next morning, Bigby returns to work to see what the Crooked Man said apparently coming true.  The line outside the Business Office is longer than ever, the downfall of CM's operations causing many people to lose their jobs.  Snow is drowning in paperwork already, carrying a stack of files a foot high and saying that she needs to talk to Bigby "later".  And as Bigby walks away, Bluebeard, the wealthiest person in Fabletown, walks into Snow's office.  As if nothing had truly changed.  Obviously, change wouldn't be immediate, but still.  As Bigby exits the Woodlands, he spots Nerissa, who admits that she lied to them.  She wasn't there that night when CM gave the order.  But it didn't really matter.  She had to do something.  As mentioned at the start, Nerissa actually sold out the girls and their plan to escape of her own volition after finding out Faith had pocketed leverage on Crane, thinking that she could keep the CM from doing horrible things to them if she got ahead of it.  Instead, Georgie killed Faith right in front of her, and said Lily would be next.

Unable to deal with causing the deaths of the only family she had known since coming to New York, Nerissa planted Faith's head on the front step of the Woodlands for Bigby to find it.  So he would start on the case, so Faith and Lily wouldn't be forgotten.  Nerissa tells him that he did good work, and that she trusts that him and Snow will make this place better.  And as she walks away, she says something that makes Bigby pause. She leaves his head swirling with questions, the most important being: was she actually Nerissa?  Or was she Faith, and Nerissa's head was the one found on day one of this case, glamoured to look like Faith's.  After all, the timeline is pretty tight, don't you think?  And they never did finish analyzing Faith's head, nor did they find her body.  Which, if she were Nerissa, of course they wouldn't.  A mermaid who returns to land would turn to sea foam if they tried to return to the sea after all.  The player is left with one final choice: chase "Nerissa" and be Detective Wolf, or let her go, return inside, and be Sheriff Bigby.

The Wolf Among Us is a very solid mystery story.  It has a very unique and interesting setting, lots of well written characters, a clear understanding of what makes gritty noir work.  I enjoyed the story of this game a whole lot.  I think that while it does have some pacing problems and does have some serious narrative speedbumps, it is excellent with regards to its story.  I think the biggest problem I have is that I just wish it would commit to what kind of game it wants to be and how much it wants to be that kind of game.  The Wolf Among Us feels like it desperately wants to be a Lucas Arts-y style point and click adventure game, its ingrained in its DNA, but it lacks proper puzzle solving, an inventory that has a usage, any measure of player freedom.  It, at times, feels more like a visual novel than anything.  But it's too much of a point and click to just be a visual novel, it has too much player interactivity and too much proper gameplay to really fit that context.  It feels confused.  And like I said, it comes out to feeling like a Choose Your Own Adventure book where every choice is leading to the same ending.  When it is good it is great, but it is too messy to be excellent, and I think on the whole it is a very middle of the road TellTale.  7.6/10