Review
Mother 3 is, without exaggeration, one of the greatest video games I've ever played. It tells an incredibly beautiful and tragic story about greed, oneness with nature, loss of self, moving on from the past, along with numerous other things. And it does so while being incredibly hilarious throughout as well. Not only is the story brilliant, but it really adds a lot to the gameplay of the Mother series, introducing adjustments like "a dash" or "a more robust and meaningful element and status system", as well as including a surprisingly deep combo system that, while not necessary at all, is really fun to tinker around with. The music is also wonderful, Mother 3 has an all timer soundtrack, one of the greatest in the medium. It's the kind of game that changes you for playing it, a true masterwork of video gaming, and I am glad everyday that I have played it. And on top of that, it has an abundance of frogs! And who doesn't love that. 10/10Diary
5/10/25 - Start of Chapter 1
I am already in love with Mother 3. I actually have played the first chapter of the game in the past, MANY years ago I got into Earthbound and the fan culture surrounding it and I started playing Mother 3 as a result. I never got super far in it though, I got to around the middle of Chapter 2 and then kind of bounced off it. This time though, it's like immediate, I have clicked with this game so hard, I don't know why I had so much trouble with it in the past. Shigesato Itoi don't miss.Y'all. We got another cozy JRPG. So excited about cozy JRPGs, you don't even know. For those who don't know what I'm talking about, I basically have this kind of obsession with like SNES, early PS1, GBA, that sort of style of JRPGs. I talked about it in my previous gaming diary on Wild ARMs quite a bit. It's this sort of JRPG with a very specific visual style, sort of 16 bit though it really just has to invoke those vibes, with a really fun but not super involved battle system where you can just vibe to the gameplay loop because while you obviously need strategy, you aren't having to actively block or dodge and, most importantly, you aren't having to do inputs to power up attacks. Mario RPGs aren't cozy by this definition, which feels, you know, wrong when they're supposed to be MARIO RPGs. I digress. Mother 3 is like peak cozy for me, it takes an RPG I already find super cozy, Earthbound, and then zooms it in to this GBA resolution with these adorable sprites and this very homey feel, taking place in this small rural town in a forest. Love it.
That being said, I do also enjoy that Mother 3 has a little bit extra to the combat if I do want to learn it. I'm real bad at the extra hits system, mind, like just horrible at it. But it is really cool that it has this whole "hit on the beat of the song for extra damage" system in place. The music in the Mother series has always been very central and it's super interesting to see that become an important part of the gameplay as well. That being said, the best I've been able to do so far is 2 hits, I doubt I'm ever going to get there with it, lol.
I was really worried that the quirky sense of humor from the previous game(s) was going to be absent in Mother 3, tbh. Like I have a vague idea of what happens in Mother 3, I've seen a Let's Play, I know it is a far more serious game than its predecessors and was just a bit worried that the eccentric sense of humor would be downplayed. And maybe it still will be, I am 90 minutes in at the time of writing this entry, but the sense of humor is strong so far. Lots of slapstick, lots of witty dialogue, a couple great pop culture references. It's Mother through and through.
It is incredibly exciting how many frogs are in this game. The Mother 3 frogs might genuinely be the best save points in gaming history, it's just a perfect idea. A little serotonin boost throughout the game. I know I'm always happy when I see a frog! And they are doing so many different things too, having their own little frog adventures! Love it, love the frogs.
5/11/25 - End of Chapter 1, Start of Chapter 2
Well. Damn y'all. You know, like I said previously, I've played through Chapter 1 before so I knew everything was going to go south right quick but man. It hit me hard this time. I was actually tearing up. It's kind of amazing how much emotion they're able to get out of these relatively simple GBA sprites, tbh. Flint lashing out at all his friends when he finds out his wife died is an amazing scene, tbh. Like I said, even as someone who knew it was coming, I was still hit pretty hard. I didn't know Hinawa for very long but it still hit me. And then the second hit of Claus going missing, presumed dead!? I forgot that happens immediately after, I thought that was much later on. Just damn.Everything I want to talk about is going to feel weird after that because, like. Emotion. But something I've been really enjoying in Mother 3 is the audio design. It has the classic Earthbound feel of trippy battle backgrounds and themes, though currently it has a distinctive Classical influence to it as opposed to the more psychedelic themes I'm used to. It's an interesting way to communicate the key difference in the world of the Nowhere Islands vs. Eagleland, imo, the music is less modern because the civilization is less modern, it's a agrarian farming society that functions on quid pro quo trade. But something I really love is that every attack adds something to the music. Like Flint's hits are indicated by electric guitar sounds, Boney the second party member that does anything in battle you can recruit has dog barks, the third party member you encounter, Duster, adds bass to the music. And this goes for the enemies too, they all hit with musical beats and something I really enjoy is that whereas the party's musical beats are out of place, the enemies always hit to the song, it blends in. It's a neat auditory way to communicate battling, the party is fighting against the song as much as they are the enemies.
I love the transition between chapters 1 and 2. Seeing a previous cutscene from a different perspective as you hand off control from one character to another is such a neat touch, and it was great seeing Flint, a silent protagonist throughout the first Chapter, speak for the first time, indicating that we're no longer in control of him. And now we have Duster, the socially awkward thief with a minor leg disability! His gameplay is so much more unique than Flint's, Flint was kind of a bruiser, his whole thing was hitting for big damage, but Duster has a whole inventory of tricks to inflict status conditions on enemies, it's so much more interesting playing as him. Though, did I almost lose to the first fight AND get my first game over playing as him? You betcha!
Using this moment to introduce zombies was also great. Zombies are a staple of the Mother series, they've played major roles in all three games, but I love how Mother 3 uses them especially. Throughout chapter 1 there's been this developing wrongness in the world. The people of Tazmily used to live in harmony with nature but now nature and them are at odds. Hinawa's death is, potentially, the first murder to ever occur in the history of the village, and from a creature that despite its impressive size and monstrous appearance has, historically, been a friend. There is something wrong in the world, something unnatural, and many NPCs are noticing it too, believing the forest fire in the first chapter to be the start of a change in the world. And the zombies are a very effective way of communicating to the player just how screwed up this world has become, the natural order is so shifted that the dead are literally coming back to haunt us.I'm honestly just absolutely floored by how much I've been loving Mother 3 so far. Like, I'm vaguely familiar with Mother 3, I saw a Let's Play of it a million years ago and played the first part a bunch of times, but like. I'm in, I'm so in now, I've been thinking about it constantly. Itoi really cooked, I want to see how this story and these characters grow and develop so much. Like for a long time I was sure that even if I liked Mother 3, I wouldn't love it as much as Earthbound, and don't get me wrong Earthbound is probably the more "special" game for me just because of the history but I'm already like "man, do I like Mother 3 more?" We'll see, I guess, I'm only like 3 hours in and we still got, like, 22-27 hours left of game.
5/12/25 - Chapter 2 Finale and Chapter 3 Start
Finally got a PSI user!!! All things considered, Kumatora does not show up too late, I feel like all told she shows up earlier than Paula does in the previous game, but it felt a lot longer for sure. I think it's really just because we had spent the entire chapter as Duster, who is a really cool party member don't get me wrong, but he also immediately struggles if there's more than one enemy in a battle due to his relatively low damage and reliance on his traps which don't always work. But yeah, Kumatora, sick. She's so cool. It's nice to have a character who can just screen nuke and/or deal a ton of concentrated damage after all this time. Now we're really cooking.The way you learn new PSI in this game is super interesting. Like rather than learning it via level up, your character will randomly, presumably after hitting some sort of level threshold, start to feel feverish. This is a disease that cannot be cured and leaves the party more vulnerable to enemy attacks as they cannot run while this effect is being applied. But, after a short time, a new power will awaken within them. This is such a unique way of doing characters learning skills, it's effectively the same result I realize and I can imagine it being incredibly inconvenient later on, but I really enjoy it. It makes it feel like the RPG mechanics are not just "a battle and progression system" but an actual part of the world that has an impact.
This section saw us having our first proper interaction with the villain faction of this game, the Pigmask army. They had been appearing throughout the game previously, they've been behind many of the events we've encountered thus far like the fire that burned down the forest and indirectly the death of Hinawa. But this is our first time encountering them properly. They're an excellent villain faction, they are shown as this really oppressive military force equipped with powerful weapons far beyond the reach of the locals. They're very clearly modeled after the Stormtroopers in Star Wars and Itoi does draw the direct parallel between them and the Third Reich. But both to fit the relatively light tone of the game and also to sort of diminish their power, they're depicted as incompetent, somewhat lazy, and incredibly childish. They are as much messing with nature, turning the animals into cyborgs and weird hybrids, and destroying the lives of the people of Tazmily for personal pleasure as they are for their own grander goals. They are always intimidating, that's a line Itoi makes sure to never cross, but they are also made to be laughed at. It reminds me a lot of Jojo Rabbit in that regard, the Pigmasks are scary when they need to be and also funny when they need to be.
No disrespect to the Mother 3 fan localization team, their work is excellent, but uh. I can absolutely tell this is a fan project, lol. Like, this truly is a masterpiece of fan translation, I adore it. It captures the spirit of the Mother series better than I even think Nintendo would've in an official localization, while also trying to keep the original work as intact in possible, again in a way I don't think Nintendo would've in an official localization. But I just got to say it, each time characters swear in this thing, it takes me out of it. It's not like serious swears, they don't fall into the fansub trap of using the f word every other sentence, but like. Kumatora has a habit of saying things like "ass", "damn", and "bastard" and I'm just like "I'm not sure this is the vibe", you know, it feels weird for the kind of game Mother 3 is.
I've mentioned previously that I've long believed that I would like Earthbound more than Mother 3 and how that opinion is changing now that I'm really getting into the trenches with Mother 3. A big reason for that is how thematically compelling Mother 3 is. Like, Itoi's previous work has a lot of the themes featured in Mother 3 in them, he's very critical of capitalism and how it can cause one to lose one's sense of self and their sense of empathy. Like one of the main recurring villains of Earthbound is literally a gold statue that makes people crazy. But in Mother 3 these themes are explicit, this is a game about the evils of capitalism first and foremost. It honestly makes me wonder if, among the many other reasons why it didn't make sense to localize Mother 3, they secretly didn't localize it because of how explicitly political it is. Like I could not imagine this Japanese game telling you that capitalism is evil going over well in the uber-patriotism of Bush's America, let me tell ya.
To that end, I like that we get a chapter that's kind of from the perspective of the villains. In Chapter 3 you play as Salsa, a monkey who is being forced to work for the Pigmask Army as they kidnapped his girlfriend. Salsa is accompanied by Fassad, an apparently high ranking member of the Pigmask Army who intends to use the monkey as a sidekick for his own plans. Fassad, you see, is something of a public relations guy for the Pigmasks. He goes into villages like Tazmily and begins sowing the seeds of their long term social goals. He introduces money into places that had previously never used it and, by extension, the concept of ownership that money brings. He sells the locals on the idea that they can achieve true happiness through the technology he brings and begins inundating the area with television. He then would go around spreading distrust among the villagers by infringing on their newly found sense of ownership and framing others for it. It's an incredibly effective evil plan that both builds dependency on the Pigmasks, because they are the source of money and technology, while immediately destroying the previous status quo.
It's also really interesting that they did what is effectively a combat light chapter. Salsa fights a lot of enemies, don't get me wrong, but the focus in this chapter is moreso around minigames, Salsa's dancing is very important for progression and later on in the chapter there's kind of a race you have to accomplish. It makes a lot of sense though as Salsa is pretty poor in combat. He is the only party member so far that starts at level 1 and even as he levels up his offensive capabilities do not evolve that much. By the end of the chapter, Salsa is likely to barely be doing double digits. His one big trick though, is that he can mimic. If Salsa gets hit by a move, he can mimic the same move back at the opponent to deal comparable damage. It's of course not an ideal strategy by any means, Salsa is too fragile to do this long term, but it's something!
I really enjoy how many events in the timeline of the first three chapters are lining up. I mentioned before about the handing off from chapter 1 to chapter 2 and in the same vein that we see events from chapter 1 from the alternate perspective of Duster, we are also getting to see the events of Chapter 2 from Salsa's perspective. There are so many scenes that are given a new context due to the shifting perspectives, a scene where Duster encounters Salsa which in Duster's story just seemed to be "look at the cute monkey" now is very tragic when you realize the monkey was looking for aid. Seeing the castle that Duster breaks into from a new perspective also rules, Osohe Castle seems like such a major dungeon when Duster goes through but now it's free because the Pigmasks have set up in it. You even get to talk to the Pigmasks as normal NPCs and they talk about Duster and Kumatora as if they were boogiemen. It's also, you know, just an effective way to reuse assets because you're making this on a GBA cart and don't have a lot of space for entirely new story sections.
I really do love the visual style of this game so far, I want to make that clear before I continue. It's a very gorgeous little game, it's amazing how much visually it gets out of the GBA, a console that, let's face it, is not exactly known for exceptionally pretty games. That being said I do feel like the designs so far are kind of lacking. One of the things I associate most with the Mother series is just how weird enemies are/can be. Like Earthbound is just full of some absolute weirdos who have such a unique, distinctive visual style, and idk. So far it's felt like Mother 3 is just a bit too cutesy. It still looks great of course, I can't say that enough, I just feel like it's missing something the previous two games had on lock.
5/17/25 - Chapter 3 Finale and Chapter 4
So, I wasn't able to play Mother 3 for like three days, oops. I was so sad, y'all, I just kept getting busy and having to do things that cut into my usual game time and allergies have just been kicking my ass so I've been really tired all the time. I've been thinking about Mother 3 nonstop, though, when I'm not playing it I'm like "I wish I could be playing Mother 3 right now". God this game is so good, like, it has infected me it feels like. A few of these games come along every year, mind, like already this year I've done Ender Lilies and Gravity Rush 2 and both of those games had similar... I guess the kids call it "brainrot". Hate that term, tbh, but it kinda does apply here, lol.So I've finished both Chapter 3 and Chapter 4. I was like almost done with Chapter 3, it turns out, when I stopped a few days ago I had like maybe 20 minutes left of the chapter, really could've just closed it out there I guess. I find it really interesting how this game is not only separated into chapters but also kind of Acts. Like Chapter 1-3 are all the same "Act", telling the story of the Tazmily before and showing its corruption firsthand through multiple angles, while Chapter 4 and, presumably, the rest of the game is something of an "Act II", picking up many years later as Tazmily has modernized. I knew a timeskip happened eventually, mind, like I said I'm vaguely familiar with Mother 3 from back in the day, but it's so much more interesting seeing how and why the game handles it for myself, you know?
Fassad is such a great villain, y'all. Like his absolute cruelty and ruthlessness is put on display during the Salsa chapter, obviously, dude is willing to shock this poor innocent monkey at the drop of a hat. But the way he communicates to the public is very devious. The way he adopts this kind and friendly demeanor while weaving in his own desires is frighteningly familiar, he is very effective at pushing forward his agenda while making it seem like he's doing it for the betterment of the common man. Like, at one point he talks about how the people of Tazmily need to obtain Happy Boxes, the televisions that the Pig Mask army is trying to seed into the village, in order to stop the village from becoming a den of villainy. When there is no "other" to villainize, he creates one, the people of Tazmily all used to trust each other but now there is this threat of their town becoming a "hive of evildoers", their fear will do the work for him, even if said fear is entirely unfounded. And it works, in three short years the people of Tazmily are a more selfish, untrustworthy society who believes in things like "it's okay people's homes are mysteriously destroyed en masse because they won't adopt to the right way of living".
The end of Chapter 3 is also such a great note to end off on pre-time jump. Like, it really shows the full power of the Pigmask Army, that despite their seeming incompetence they have both the numbers, technology, and lack of common decency to literally go to war with a monkey. We have this moment where all of our heroes from Act I come together to battle Fassad and his men, a moment of triumph uniting the three stories seen thus far. And then we have the other shoe dropping, that as nice as it would be to go on the offensive and take down Fassad while he's licking his wounds, they don't have the resources necessary. Duster is missing, and with him the treasure that they need to save the world. Salsa needs to find and rescue his girlfriend who is still being held somewhere by the Pigmask Army. And Lucas, soon to be the protagonist of this story in Act II, is just too young, he needs to grow up more before he can even think about going to war. So our group has no choice, they have to let Fassad go and just hope that if Lucas and Flint stay in town, they can hope to undo the damage he is doing. With a promise that when the time is right, they will once again come together, we move on to Act II.
Y'all. I don't think Shigesato Itoi likes cops. Chapter 4 of Mother 3 places it firmly more in line with its predecessors, which I'm pretty happy about. Like, I enjoyed the setup to Mother 3, seeing this small community being corrupted in real time by capitalism, but the thing I have always honed in onto the Mother series is how they are effectively Dragon Quest-style RPGs about modernity. As expected, because this game is so heavily critical of modern society, particularly satirizing the US, the game does not hold back. Like on rip we have corrupt cops who treat the citizens like trash to enhance their own authority, the town's male population all working at a factory where they do brain numbing tasks for little money which they are then encouraged to spend on things they can't afford, citizens who embrace consumerism and conformity and actively look down upon people who want to do things a different way, healthcare and retirement facilities that are underfunded and not upkept, leaving the sick and elderly to spend the last years of their lives rotting away. It's legitimately kinda crazy to see how relentless Mother 3 is.
That inherent "wrongness" that was in the earlier parts is also still present in full swing. Like, obviously the whole point is that the Pigmask Army's control over the populace has changed the world, made it wrong, but they don't act like the new world has its place for a second. Not only has the town been turned into this populace urban city, but if you walk out into nature you quickly find there is nothing natural anymore. The animals of the forest have been morphed into bizarre hybrids, snakes with the heads of chickens, rats with propellers on their necks, cyborg moles with the components of industrial drills. The only animals that seem to have been left alone are those that live in other people's homes, mice, spiders and bats. The town has no more farmland, literally, the large farm on the east side of Tazmily has been purchased and turned into the Pigmask's local training base. The worst thing though is how many people are now either homeless or have large chunks of their homes being destroyed by mysterious lightning storms that now plague the land, bizarrely targeting only those who oppose the Pigmask's ideology. It's a familiar world, and also an unfamiliar one, a bizarre mirror held up to our own modern society. It's really effective.
A lot of Chapter 4 also explores this very depressing loop that the now modernized citizens have gotten themselves into. The key place in the chapter is "Club Titiboo", a nightclub on top of a mountain near the factory much of the citizens work at. Lucas and Boney head off in that direction because someone in the village raised a question about the bass player at the club, a mysterious man who looks a great deal like Duster, and while there they reunite with Kumatora. Anyways, the factory workers spend a lot of their free time at Club Titiboo, heading there after shifts to see the band, buy drinks, and flirt with the waitresses. The reason for this is that at the end of shift, along with their somewhat meager pay, the Pigmasks give them tickets to the Club, encouraging them to head up there. The obvious implication here being that the employees get their money from the Pigmasks and then immediately return it to them at the top of the mountain, buying drinks and food. It is an effective practice too, while Lucas is there we see one of the villagers, Thomas, formerly the dim witted, good natured town firefighter, walk in, order a round of drinks for himself, Lucas, and Boney, stay for a song and then immediately go "I think I'm going to pick up an overtime shift", having spent his paycheck for the day.
I really appreciate how much Mother 3 encourages you to use your resources. Like, it's not a difficult game by any means, most of the Game Overs I've received are due to my own playing and not because the game is hard, but it is a damage heavy one. Enemies on your level typically do considerable damage still and the game consistently throws enemies at you that are a bit above your paygrade to see if you can take on the challenge. And because of that, you're constantly cycling through healing items to stay alive. This is probably a nightmare for the kind of gamer who hoards items until the end and never uses them but like. The Mother series is like THE series that'll teach you use your items. Item space is limited, items are cheap, items are expendable. As an aside, like, isn't it weird how people just will not use items at any point. Like legitimately people will add like 20 hours additional to a playthrough of an RPG just to never use a single potion, it's crazy to me. You don't need to grind more, you have resources, use them!
Almost as if the game can hear me and get mad at me for talking smack, now that we are into Chapter 4 the "weirdos" I was talking about previously, feeling like they were kind of missing from the game, are now in full swing. Now, keep in mind, I still kinda feel like this game's sprite work makes everything a little too cutesy, y'know. But having all these crazy hybrids as we go along is really doing wonders for the weirdness factor. It feels way more like the vibe I'm expecting, with its weird cattlesnakes and Pigtunias and rats with propellers, seriously, those weirdos are all over the place now, it's insane.
5/18.25 - Chapter 5
The party is finally altogether! It genuinely feels like such a power trip to have a full party for once. Being able to finally implement a gameplan because I both have my trap user to stun opponents and my offensive magic user to take advantage of their weaknesses is so nice. The combat in this game has always been fun, mind, it scratches my traditional turn-based RPG itches very effectively and trying to figure out enemy timing is a neat mechanic (even though I absolutely suck at it even with the helper guides). But now it feels like I'm really cooking in combat, especially now that the game is finally adopting multiple enemy types in a single battle more frequently. The earlier game it felt like that was just a thing they were avoiding doing but now it happens almost every enemy encounter.Speaking of which, I want to go back to the audio design because I feel like it's really interesting here. As stated earlier on, both enemies and your party have instrumental cues when they attack, and often the opponent's instruments naturally belong to their song. It becomes even more interesting, then, when you get these multiple enemy type battles where you have these mixing instruments and motifs on the opponent's side. I have to wonder if this was done intentionally, tying the enemy attacks to their own song to make it feel wrong when they collaborate with other enemies. Like a major theme of this game is obviously "wrongness", I've talked that point to death by now, and this really does a lot to enhance the uncanniness.
Also interesting is how your party members' attacks play into the audio design. I feel like I'm mostly just rehashing old points, I'm sorry, but it's just something I've been thinking about in this section. So, at first, it can seem like your party's instruments are sort of battling with the songs in question. They have very modern rock-esque instruments to represent their attacks which not only conflict with the song's literal notes but also with the song stylistically. Mother 3's soundtrack is very heavily influenced by classic and jazz, older music. But, the combo system does something really fascinating, it blends your instruments into the song seamlessly as you start racking up hits. The once discordant attacks becoming part of the battle, a neat little audio cue to reward you for getting good at the battles. It's really impressive how dynamic this game's music becomes as a result of the attack cues, I love it.
The soundtrack to Mother 3 is just amazing too. I feel like I've been doing a disservice not talking about it but it kept feeling like one of those things where because I hadn't started talking about it, I had so much to catch up on AND more kept piling on that it never felt like there was a "good time" to talk about it. This soundtrack is brilliant, I almost can't say enough good about it. Like I was gonna do the thing I did in a previous diary where I just linked a bunch of my favorite tracks but my favorite tracks keep piling up and if I did that this entire paragraph would just be links to Mother 3 songs. So instead, I'm just going to link the entire soundtrack playlist and a few of my favorite tracks so far: "Fun Naming", "Mom's Hometown", "Fight With Mecha-Drago", "Unfounded Revenge", "Monkey's Love Song", "Monkey's Delivery Service", "A Railway in Our Village", "Big Shot's Theme", "Girl's Room", "Intense Guys", "Bon Voyage, Amigo", and "Aria of Unease". Every song is excellent, mind, but those are like the biggest standouts for me.
That being said. Look, I hate that I'm doing this, I hate that I'm comparing Mother 3 so much to Earthbound because I earnestly believe that each piece of art should stand on its own. But like, we're already here so. Something I do feel Mother 3 does miss out on that made its predecessors so special is the unique vibe they had in their soundtracks. The Earthbound soundtrack is pretty fresh in my mind right now due to a big playlist project I'm doing, and something I really adore about that soundtrack is how unconventional it is. RPGs are defined by a specific soundtrack structure, you typically have low key town themes and high key battle themes. One of the things I adore about Earthbound, though, is how it balks tradition, most of the battle themes are very chill and very low key, creating a more wacky and uncanny soundtrack especially for its genre. Mother 3, as good as its soundtrack is, and it is fantastic, is way more traditional in comparison. The battle themes are largely very intense and high energy and while they are great themes, I feel like the vibe is missing, y'know?
If any chapter in the game is close to being "filler", it's chapter 5. Like, chapter 5 is fine, it's fun. You go on a road trip. Help a mouse mother find her mice children. Get mistaken for the leader of the Pigmask army. Die a million times trying to steal a yo-yo only to give up after realizing it's likely not worth it. But it feels like this chapter is kind of just designed to acquaint you with the full party combat, so it's relatively light narratively and thematically. I'm happy about it, mind, it gave me the opportunity to talk about things I haven't gotten to talk about before. But the only real things of note that happen in the chapter are that we find the treasure that went missing with Duster many years ago, we take down the Thunder Tower that had previously been used to destroy the lives of those who do not conform, and we meet the true leader of the Pigmask army, a mysterious man in an iron mask.
I am only halfway through the game. I realized this last night. The HLTB for this game is 25 hours main story, I am at 12 and a half, there are three chapters left. I knew that a lot of the game was in Chapter 7, that's when you get to the meat and potatoes of the Mother story structure, but man, experiencing it for myself is crazy. I'm curious if these diary entries will become more or less frequent from here on out. Hopefully, regardless, they'll get shorter, I do not mean to ramble on for as long as I do but there's just so much to talk about in this game. It's truly something special. This might be a lock for GOTY for me.
5/19/25 - Chapter 6, Return to Tazmily, the First Needle, the Chimera Lab, the Second Needle, and Snowcap Mountain
Chapter 6 is so good, y'all. Like just a nice, quiet, beautiful moment that not only serves as a quick breather from the action as you transition from Act II to Act III, but also reminds us of a very important thing about Lucas. That being, Lucas is just a child. And not only is he a child, he's a child whose entire family was torn apart when he was still very young. Chapter 6, without any words, effectively communicates Lucas' past, his struggles, and why he keeps fighting in spite of all of that. It's just amazing honestly, I felt myself getting emotional over it. This game is truly magical.We had a tiny little stealth/horror section in this part! I was obviously familiar with the Ultimate Chimera before this point, it's like THE THING people probably know about Mother 3 besides Lucas because of Smash, but honestly I don't think Smash does it justice? Like it seems so small and unproblematic in Smash, sure it's an instant death if you get hit by it but New Pork is a massive stage, how are you getting hit by it? But in this game, nah fam. You have to face this thing down in enclosed spaces and not only is the atmosphere on point, cutting out the song to instead hear only the distant roars of the beast and the screams of the people who ended up in its path, but you also have to make it chase you to get around. It's a very good scene, and I would've never guessed who shows up in the midst of it.
Chapter 7 finally gets us into traditional Mother story structure of "going on an adventure to find the 8 special places". I guess it's 7 in this game, actually, not 8, I digress. I find it really interesting how this game explores the idea of immortals confronting mortality, as the immortal guardians of the Nowhere Islands see their role in life being fulfilled and themselves disappearing as a result. It's really fascinating seeing how they confront their own nonexistence as not only a necessary inevitability but as a new adventure, almost being joyful that after thousands of years of life they can experience something new. But, they're also kind of sad about it, when they appeared in an earlier chapter they seemed very stuck up, as if the world's problems are beneath them, and yet now in their final moments they are asking questions about what will happen to their homes and their friends when they're gone. It's legitimately kind of powerful.
I keep saying I'm bad at the combat, but like. That's not really true, actually. While indeed I am bad at the combo system, Mother combat is something that just makes sense to me. Like I found out recently when checking through a walkthrough to see how far I am in the game that enemies have assigned levels. And I am VERY underleveled, like, Kumatora is 10 levels under the enemies I'm facing right now. But like I don't feel it, like the game is a little harder than the earlier chapters I guess but I haven't felt like I've hit a wall where I need to level up more? I've felt like if I die, I get it on the runback anyways with a new strategy pretty regularly. Maybe that'll change soon, the difference between level 30 and level 40 and the difference between level 40 and level 50 in an RPG is drastic, but right now, you know, work smarter not harder.
Before I really started getting into Chapter 7, I did a runthrough of Tazmily to see what has changed and it's a pretty interesting place now. Like, a lot of the populace has moved out of the village to make a place in the big city of New Pork, and you really see how that's impacted the behavior in the village. As the workers and businesses and police move out, the town effectively becoming deurbanized, people are just like. Nicer to each other now. The small town feel of the earlier chapters is being restored somewhat, and I find that really interesting. The train station attendant who used to be mean to Lucas now gladly accepts his business, the woman on the beach who used to curse the other patrons now is just chilled out and kind of misses the company, a lot of the villagers are returning to their behavior from before the Pig Masks moved in now that the factory is shut down. The wounds that capitalism have left in the village may never be undone, but they are starting to heal.
Also it's just good that I did this because man this game is hilarious. I feel bad I haven't been talking about how hilarious it is but I also don't want to screencap literally every joke to reference them later. I'm not going to act like every joke lands and I'm certainly not going to act like every joke has aged well. But like, there are so many great bits in this game. Last night though had a really great stand out moment though that I really wanted to highlight where Kumatora has to introduce the party to someone and it only occurs to her now that despite adventuring together this whole time, she doesn't know Boney's name. That got a real good chuckle out of me. I really wish I had been screenshotting more of the jokes now, tbh, because there's definitely a lot that have gotten a smile or a chuckle out of me that I just will never remember now because they've long since passed, but such is the way of things.
5/23/25 - Chapter 7: The Third Needle, Saturn Valley, and the Fourth Needle
I've met the Mr. Saturns!!! Fun fact, back in the old Ed days, probably like 2010, shortly after I deleted my original YouTube channel, I used to do written reviews over on the original Nostalgia Critic site, thatguywiththeglasses, and Mr. Saturn was kind of my mascot. I even downloaded the Mr. Saturn font and had every review end with "Mr. Saturn approves this message, boing". Good times, cringe times, I used to think I hated High School Musical. Wild. Anyways, Mother 3.So I'm not going to say I NEEDED to grind, because I didn't tbh. Like I am fully of the opinion that right now where I am in the game, even if there is a level disparity between myself and the enemies, I play smart enough to where I can make up for that fact. But, just to be safe, I did do a bit of grinding just to get Kumatora more of her Beta PSI, as well as when Duster joins the party and he's now like 10 levels behind everyone else. And like, I just adore this battle system. It does a great job of making the party feel individually pretty average but as a unit unstoppable, which really plays into the themes of friendship and adventure that are often explored in the Mother series. It can be really punishing but the rolling HP system always insures you can recover from any hit that would kill you. It rewards you for quick thinking while also having the kind of relaxing flowstate that you get from strictly turn-based RPGs, it's just wonderful.
Fassad's not doing so hot, y'all. So at the end of Chapter 5, shortly before the introduction of a new villain, Fassad falls off a massive tower seemingly to his demise. Shockingly, he managed to survive, or at the very least was resuscitated if they did find him dead, and the Pigmask army rebuilt him into this weird trumpet cyborg monstrosity. The way he puts it, the incident has made him "more beautiful". I think there's something very poignant in the fact that for the Pigmask Army, even in death there is no end, they will find your beaten, bloodied corpse and revive you into a weapon for their own gains. Also he now talks through smooth jazz and has to have an overly polite interpreter robot talk for him, which is such a great Earthbound bit. Though the song he plays is incredibly familiar.
I think this chapter is the first time an NPC has directly made a correlation between the islands where the game takes place and our final objective, awakening the Dark Dragon. Like, several NPCs have talked about a dragon being sealed away underneath the island, but I think this is the first point where anyone says "no, the islands ARE the dragon". This is not a shocking revelation, there are many points throughout the game where we see a full map of the islands and like, yeah, it's a dragon. But it's interesting to see a character just come out and be like "yeah, the island is the dragon, the distant island to the south is its head and the mountains to the north are built upon its wings". It's a nice bit of worldbuilding that I really like, but again I feel like it fits more with Mother 3's more "traditional" RPG philosophy.
I'm a little surprised at how well paced Chapter 7 actually is. When I went into this chapter, knowing that the HLTB for this game is almost double the length of where I was at when I finished Chapter 5, I figured Chapter 7 was just going to feel like an entirely separate game. But not only is Chapter 7 surprisingly short, it's very fast paced. You're getting through this entire quest in rapid fire, your adventure taking you all sorts of places in as quick a time as possible. It really shows how high stakes the current battle is, the needle pulling is a proper race between good and evil. They match each other blow for blow, Lucas will pull a needle only to be just a second too late to pulling the next one. At my current place in the story, the score is two all, and even though logistically there is no proper time limit and I could take however long I want on going to the final two needles, it's such a high stakes quest at this point that I find myself getting taken into it. This game is so good, it's hard to even imagine sometimes I swear.
5/25/25 - Chapter 7: The ocean, Tanetane Island, and the Fifth Needle
Man, what a satisfying number. I'm kind of glad now that Mother 3 has been taking as long as it has because the game I'm playing after it probably won't get a gaming diary. So I would just complete miss posting an entry on the 25th and I wouldn't be able to appreciate how good this number is! Anyways, this isn't relevant at all, I just was super excited about the number, onto Mother 3.
Tanetane Island was such a good part of the game though that it was worth it. After fighting the boss of the ocean area, our protagonists end up stranded on Tanetane Island with 1HP, 0 PP and all of their items gone, save for the ones directly equipped to them at the time. Having no way of healing themselves, our party is forced to forage for food and quickly finds a patch of mushrooms to restore their strength. What follows is an insanely trippy look into our characters' psyches, as the mushrooms cause them to hallucinate that the various enemies on the island are people from their life preying on their insecurities and hopes. A version of Flint telling Lucas to come home because he can't do this, a hallucination of Claus who asks to join Lucas on their journey, Duster's father telling Duster that he's proud of his son, NPCs telling Kumatora that she's not a real princess and she let them all down, a manifestation of Kumatora's alter ego who tries to seduce the crew. It's not just good because it's this trippy, low resource situation going on but it also is, in itself very sad. It reminds us that these characters are just kids, and that fate has thrust responsibility on them that they are struggling to handle.
Speaking of being sad, hoo boy. Returning to Tazmily after Tanetane Island is quite the emotional experience. Throughout Chapter 7 we have seen people deciding to pack up their lives and move to the big city. It's really been going on since the beginning of Chapter 4 but as time has gone on, each time you go through Tazmily there are less and less people there. When you return from Tanetane Island, though? The town has been deserted. Only a handful of people remain, those that either would not or could not go to the big city. You run through empty streets, knocking on the doors of houses where friends used to be and no longer are. All the while, the saddest song possible is playing. I really like that the player gets the opportunity to go through Tazmily earlier in the chapter when it's only half empty, and you start seeing people be like. Nice to each other again. It gives you a bit of hope that the town can recover from the damage the Pigmasks have brought to them, only to take it away from you in the end. Of all the moments in this game where I've gotten emotional, this was, for some reason, the biggest one I actually cried.
I hit what I'd probably say is the first like "hard" fight of the playthrough last night. The Barrier Trio are ROUGH, they have tons of HP, tons of high power PSI, are immune to PSI themselves until they have half HP, it's a tough fight. It's not the first fight I've died to but it's the first fight where I feel like me dying wasn't entirely on me, it just is a hard fight. That being said, it's a fight I enjoyed quite a bit. A common thing plaguing these traditional turn based RPGs is that they kind of become "solved" after a certain point. Like you start to figure out the best possible strategy for each fight and execute that until the game is over. So it's really nice when games throw a boss fight at you every once in a while where the best possible strategy doesn't work for whatever reason and you have to really adapt to survive.
There was also a nice bit of levity in this chunk of the game! I'm super glad because between the Tanetane Island hallucinations and the death of Tazmily, I was very emotionally drained. And the game, knowing you probably would be, went "play as Dog". It's not a long section by any means, it's probably less than two minutes if you do it correctly, but like. You just get to play as Boney and be a cute little dog for a second, it's a very nice moment, especially since it breaks up the really sad song with a nice, jaunty tune. On top of that there were some really funny enemies in this section. There's a robotic monkey with insane defense that when you do it kill it, the end of battle screen just says "it was a good experience" instead of distributing any EXP, great bit. There's this absolute weirdo called "Negative Man" who just sits in a corner crying about how much his life sucks as you beat up on him, only for it all to be a waste of time because he gives off three EXP. Just some great bits amidst all the depression, I can relate.
I can feel our battle against the Masked Man coming. Like, throughout the journey so far, we've had this very close back and forth with the Pigmasks and, by extension, the Masked Man, in our hunt for the Needles. In every instance of a needle being pulled, save for the first one, the party has either been just ahead or just behind the Pigmasks. This all culminated in the fifth needle being pulled, wherein Lucas and company did the leg work only to have the Masked Man show up as they were getting ready to pull the needle. This encounter is very brief though as the Masked Man quickly unleashes a PK Thunder and knocks the entire party out cold before pulling the needle himself. Side note, it's insane how PK Thunder is depicted as this incredibly potent game ender in this game's narrative when like, PK Thunder is arguably the worst offensive PSI just due to how much it misses. Anyways, this encounter feels like it's choreographing that next time we meet, we'll have to fight him. It's a fight I look forward to, if/when it happens. Which should be soon, actually, I'm already very close to the next needle.
5/26/25 - The Sixth Needle, Chapter 7 Finale, Chapter 8 start, and Leder's Story
I was not at all expecting what Leder's whole deal was. Like I've said in the past, I have seen a playthrough of Mother 3, I remember like the broadest strokes of the plot, I somehow forgot the major plot twist that Mother 3 effectively takes place after the apocalypse. Honestly, it kind of kicks ass, the game isn't just going "oh these events are happening and the world is worse off", it's going "these events have happened before, and it literally destroyed the world, and those that are currently being corrupted are the last survivors of the damned world". Because yeah, that's true too! The cast of characters you see throughout Tazmily, not their ancestors, not their grandparents, not even their parents, ARE the last survivors of the end of the world. The entire idyllic Tazmily life was a fabrication, created by people who saw what happened to the world and decided to erase all of their memories and live a quiet, peaceful life together in the hopes humanity might be saved. The only people who were actually born on the Nowhere Islands are those younger than Kumatora, who is about 18 post-timeskip.New Pork City brings it back around, though. From the moment the chapter starts we are back into the commentary on modern civilization. The limo that is sent for us by the big boss of the city is full of entertainment, it has a stage, a billiards table, several bars, a dartboard, a tabletop game, etc. But all of these are fake. If you check them all they say as much, they look flashy and expensive and like they would be fun to use, but they are all just set dressing. This keeps up when we get to the city itself. There's an amusement park full of rides that are ultimately too small for anyone to go on and instead must be admired. A movie theater that seems flashy and impressive from the outside but is instead showing the same movie on repeat and has already fallen into disrepair. The shops are more expensive and give you significantly worse product compared to what you were buying on the mainland, all under the guise of being "souvenirs". As you go on, the city becomes more and more populated, but most of the NPCs in the city are soulless husks, repeating simple phrases that, often, contradict each other, as if they were robots made to give the illusion that the city is more lively than it is. I think one of the first NPCs you encounter has a really telling statement about the city, he assures you that the city is great because it offers people freedom. This has been a note the bad guys have been saying throughout the game, that by adopting capitalism and modernity they are becoming "free" but now that we're here, we see that the "freedom" they tout has quite the price tag.
Porky being the villain kind of presents an interesting subversion of the usual Mother vibe. Like the Mother series before 3 was noteworthy for being a series where the adventure feels very much like what a child would come up with, a 80s/90s coming-of-age story with some fantasy elements to it that slowly evolves into something more serious and sinister as you get to the end and fight a true, very Lovecraftian evil. In Mother 3 though, the game is always serious and always sad and now at the end we see the opposite, Porky's utopia is what a greedy, capitalist child's idea of being a dictator is like. It juxtaposes oppressive imagery like the dark, utilitarian colors and the sense of being always watched, with toys and games and rides. It's as much a prison as it is an amusement park. It's such an interesting way to twist the overall narrative theming of the series, I like it a whole lot.
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5/26/25 - The Empire Porky Building
I could've beaten the game right here. I saved right outside the final area, a deep cavern heavily reminiscent of that in Earthbound, and part of me was like "I could do this right now". However, to make sure I don't forget anything from this section of the game before I get overwhelmed during the finale, I decided to break here. I'm excited though, y'all, I've been thinking about this game nonstop these past two weeks I've been playing it.
5/28/25 - Porky and the end of the game
Y'all, I'm not okay. Like, I was emotional the entire final boss fight, I cried through the credits, it was a lot. I am kind of speechless, honestly, like, I don't know how to quantify the ending of this game and how it effected me, it's just. Beautiful. Tragic. Heartwarming. Just a teensy bit funny. It's a lot of emotions. I'll try my best though, I don't want to, after this long, just go "I don't know what to say, lol". Here we go.And so, with Claus finally freed from Porky's control, Lucas pulls the final needle. The Dark Dragon stirs from its slumber, the world thrown into chaos during it. Tornados ravage the deserts, volcanoes erupt, the structures built on top of the islands sink into the Earth, meteors rain from the heavens destroying many buildings and presumably killing several people. We pan out to a world on fire, a giant black mass heaving and itself up from the Earth, a creature so large we cannot comprehend its size or its shape. And with that, the screen fades to black, and up pops the word "End". Mother 3, as is its want, ends with the world being destroyed, a last bit of tragedy added onto the pile. It may not be a satisfying ending, but it IS the correct one.
But, this happiness cannot last. The NPCs quickly start asking questions. Yeah, we've saved their world, but what about ours? And before long, it becomes clear its our time to go. We have other worlds to save, other challenges ahead of us. And so the cast of Mother 3 says their goodbyes, thanking us for all we did and hoping that we see them again soon. And I cried again here because at this point it really did feel like saying goodbye to friends. I love this cast, I would spend an eternity with them if I could. But I can't, now, can I? The true ending of Mother 3 is the acceptance that you cannot keep playing Mother 3 forever. Sure, you're their hero, but you can't stay being their hero, you need to be your own too. And so we say goodbye. But this goodbye doesn't have to be forever. We belong to Mother now, and Mother belongs to us, and any time we need it, we can come back, talk to a save frog, enjoy a dip in the hot spring, look at the Cattlesnakes and not pet them because this game came out before people understood the importance of petting the animals in video games. It's bittersweet, and it's powerful, and it's Mother 3.
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