Hey, everyone, doing a little introductory paragraph here to establish what I feel is always implied: big time spoilers in the diary section of this post. All of my diaries are spoilery, I feel like that's kind of the whole thing. I'm talking about a game as I'm playing it so I'm going to discuss and react to things I see. But like, this one will be very spoilery, I'm solving a big ol' mystery, I'm talking about numerous plot points, it's a whole thing. Beware reading past the review.
Review:
Return of the Obra Dinn is a true work of art. This game is possibly one of the most perfect mystery games ever made. It's an incredibly unique idea for a mystery for starters, solving the events of the disappearance of the Obra Dinn with the ability to go to the exact moment of people's deaths. But it's also an incredibly fun puzzle box to solve. The game gives you loads of clues but no definitive answers, trusting the player to solve the mystery with the information given. Love games that trust the player to utilize the information given effectively without pushing them even a little. This game doesn't even have a hint button! Crazy, love that. The atmosphere is amazing, the story is incredible, I find myself getting unnaturally attached to random people who died several years ago and I know very little about which is insane. The art style and music also really push this over the top, it's such a unique aesthetic for a game to adopt but I'm so into it. Just in every way it possibly could, Obra Dinn made me fall in love with it. An easy 10/10, a true GOTY contender.
Diary:
8/18/25
Hey so uh. I think I might already really love this game. Like, it's actually become kind of an issue for the playthrough how much I love the game, lol. First off, I just like spent WAY too long playing it last night. Normally I have like maybe 2 hours I can afford to game a night and last night I played for like four hours straight through. I just couldn't stop myself from getting the next bit of the story, trying to solve as many fates as I possibly could with the information I was given. But also, also, I am keeping a notes document to make sure all my theories are written down and all my information is in an easily accessible place where I can cross reference it. And I got so into the game I forgot to keep updating it, so now I probably need to do some housekeeping on it next time I'm able to play. What a problem to have, you know, loving the game so much that it's causing issues with me loving the game.
I really love how the game eases you into the mystery too. Starting you at the ending of the story, you piecing together what happened on the ship's final days, with the last members of the crew. Like, they have very obvious deaths you can sort out and it's a very effective tutorial without really seeming like one. It's super good. And then the immediate escalation to a much early part of the journey and the ship being besieged by a Kraken. There being now an entire set piece with a dozen people to take note of an keep track of? What a hook, what a great hook. The way they introduced the layered flashbacks, where you have to find an already dead body in a flashback. So good. I love a game that pushes you enough to get the mechanics and then just lets you go. Also I grew up reading the last chapter of the book first anyways so literally starting with the last chapter of the book feels very right to me.
The Memento Mortem is such a cool device too. Like what a concept. This ability to go back to the exact moment of a person's death and hear their dying moments/see the exact point of their demise is so cool. I love how experimental they get with it, layering various dead bodies inside of death scenes to where you can get kind of a structured little story through a series of flashbacks. It's so good. And they use this to such good storytelling potential like. There's this one layered scene where you initially believe a man got stabbed for no good reason, but as you peel back the layers more and more you start to realize that this is happening AFTER the captain has started to go a little mad and the crew is contemplating staging a mutiny. And the man whose death you were watching in the first layer was going to report the mutiny to the deranged captain. A real cool moment though was when you went back into a cow's memories and got to the moment it died and that unlocked a chain contextualizing a major piece of the puzzle. So good.
I'm very proud of how many theories I've had have either not yet been disproven or were definitely reinforced. Like, don't get me wrong, I've had to rework a lot of theories. The identity of a specific member of the crew has proven particularly daunting as he appears in a million flashbacks and I know he has an administrative role, but I can't quite place who he even IS. Currently my theory is he is third mate Martin Perrott but that might be subject to change, I spent a lot of this game theorizing that he was Edward Nichols. But like, I've had a lot of major "aha" moments and pretty spot-on deduction. There's a lot of theories unexplored but like, I was able to pretty reliably piece together who the identity of the first mate was just by inferring things about him, and also who his mysterious partner he's always seen with. I've gotten on a roll of figuring out a long series of passengers in a row by just dominoing off one of them which is always nice to see like. I'm making waves, I'm getting close to solving this mystery.
But there are also a lot of hanging threads I still need to answer. A specific passenger, one adorned with a lot of very distinct tattoos, has eluded me. I feel like the tattoos are meant to be a pretty clear identifier, and they have definitely narrowed down my list, but I am having more than a little trouble identifying if they are Celtic or Norse or like. I don't know, French. I feel like at the point I am at, with the information the game has given me, I kind of have to guess me best with the Chinese crewmen. Like, there are four Chinese crewmen who ONLY speak Chinese and nobody really says their names so like. I did feel like I had a million IQ moment though when I pieced together that the four Indian crew members had numbered hammocks in the lower deck, I may need to revisit that memory and figure out if there are any other clues there to the identities of the other crew. I do like how much this game relies on educated guesses, though, like I'm not mad I'm having to put forward "guess your best" because the more names I check off, the more clues it gives me, and the more I can infer. Such a good game.
I literally had an epiphany moment as I was writing thi. I had mentioned the first Kraken memory earlier and given the information in that memory I was of the opinion that the subject who died in it was Emily Jackson. I had concluded this because the dialog that they put forward for the subject was about her asking for a "Martin" and talking about her husband, being told that "he was below deck". I had come to the conclusion, therefore, that this must be the wife of Martin Perrott, the ship's third mate and, not seeing another Perrott in the log, I had concluded that they must simply have not changed their name after marriage. This crossed off the actual identity off the list, ironically, I had assumed that was someone else, leaving two possible options: Emily Jackson and Miss Jane Bird. Miss Jane Bird, having the title of "Miss", made sense to cross off immediately, leaving, in my mind, Emily Jackson as the only possible identity of the dead passenger.
HOWEVER, something that hit me while I was writing this is that I was thinking of the lines in her death scene wrong. She was saying these lines TOO Martin (which come to think of it, I need to revisit that memory and see who she was talking to, it might confirm my theory about who Martin is), her husband is the captain, who she asked about in the same breath. Her line was "Martin, where's the captain?" This is Abigail Horcust Wittrell, wife of Captain Wittrell and brother of first mate Horcust. I'm a little embarrassed I didn't piece this together, my train of thought was just somewhere else that I don't think the game would have my think in hindsight, but I think it was sound. The biggest evidence though, I would've thought of if I had been thinking of the location where the bodies ended up resting more, is that Abigail is being kept in the Captain's cabin.
I had, erroneously, assumed that this was just to honor the dead, to ensure that Abigail, whose body was still intact, could return home and be buried by her family. But her being the captain's wife makes perfect sense. Furthermore, the chronologically final memory, the memory of the captain ending his own life after killing the last few members of the crew who remained on ship, has the captain mourning his friends and talking to "Abigail" his wife, about how he killed her brother. I had been operating under the logic that this was poetic, that he was speaking to his wife and the sister of his best friend in a non-literal sense, a man at the end of his rope crying about everything that had happened. But no, he was literally talking to his wife, whose body was sitting right there next to him.
Legitimately, I think the next time I play is going to be a lot of going through and getting my notes in order, checking off everyone who I have confirmation of, be they dead or not. Get all my ducks in a row, all my theories and facts in order. Revisit a lot of memories and see if any new revelations come to me. So far though, my read on the story is this:
I know very little about what happened in the precursor to the events of the second part of the narrative. What I can assume is that the Obra Dinn was an English ship departing from England to a destination in the East, most likely Formosa, a path that took it around the Cape of Africa. It had a sizable but not necessarily noteworthy crew and several passengers aboard, including the captain's wife and a couple members of the Formosan royal family. At some point early in its journey, a bitter cold wracked the ship, and various passengers began to fall ill with pneumonia, taking the lives of two of the Seaman, Soloman Syed and Renfred Rajub, and already the ship's food and supplies were running down and they had to begin butchering their livestock.
Many more days passed on the journey and tensions likely became high. I imagine the crew began to become suspicious of and resent the Formosans, people of wealth and status, who likely were taken care of while the remainder of the crew suffered under harsh conditions. It likely got out that the Formosans were carrying a treasure back to their homeland and many members of the crew likely wanted to steal the treasure, ultimately culminating in Second Mate, Edward Nichols, making an attempt to find and steal the treasure, assaulting one of the Formosan Royal guard, who I am 100% sure is Hok-Seng Lau. He was, however, caught by a passenger passing by the scene, the Italian musician Nunzio Pasqua. Nichols then attacks Nunzio, killing him and framing Hok-Seng Lau, who was then executed by firing squad, an incident captured in the art of ship artist Edward Spratt. The people who wish to steal the treasure from the Formosans make another attempt on the royal family, this time holding them hostage, and an unknown crew member gets shot.
I'm missing a lot of information between then and now, but at some point the sea gets angry. Maybe it's because of what's happening with the Formosan Royal family and their treasure, maybe it's actions I haven't seen yet, maybe it's related to the "shells" that the crew would later be asking the captain for. Either way, the ship gets blown incredibly off course, ending up in the middle of the sea far away from land. It is at this moment it gets assaulted by a supernatural storm, killing one crew member with lightning as giant monstrous spider crabs with the bodies of demonic women growing out of them assault the ship. The beasts wreak havoc across the ship, killing 5 men whose identities I am still unsure of, as well as the surgeon's mate James Wallace and Emil O'Farrell, the butcher. In a moment of calm, people begin to abandon ship, with one such abandonment resulting in the death of Lars Linde, a Danish seaman, at the hands of one of the Peters brothers, alleging that Lars had killed his brother earlier on in the journey.
This calm would not last, however, as the storm would pick up yet again and a monstrous Kraken would assault the ship, the attack resulting in the deaths of Edward Spratt, Abraham Akbar, Christian Wolff, a man who I believe to be Olus Wiater, a man who I believe to be Thomas Sefton or maybe Roderick Anderson, a man who I believe to be Marcus Gibbs, that tattooed man who I currently believe to be Charles Miner, and, finally, Abigail Horcust Witterel, the captain's wife. Seven other people are mysteriously unaccounted for after this section as well, 6 unknowns and a man who I believe very strongly to be Omid Gul. At some point in time, the Captain appears to have made a mysterious bargain, one which made the monsters stop. In the aftermath of the attack, Alfred Klestil, the bosun, mourns his mate Charles Miner before succumbing to his own injuries, and the few remaining living crew and passengers try to abandon ship, with many people dying in scuffles to find room on lifeboats. The few remaining crew after this are tense, antsy, and begin to speak of mutiny, leading to all of them dying in a conflict below deck. The very few remaining crew members then decide to abandon ship themselves, at which point they are all murdered by the captain, who then ends his own life in anguish, leaving the ship abandoned, a ghost ship stuck far off the coast of Africa.
8/20/25
So, I just played through the rest of the game last night, oops. I also didn't do the reworking on my notes doc because I just ended up kind of going. Like, a big thing was that there were several pretty substantial holes in the narrative that I wished to fill, I had not yet found my way down to the Cargo Deck, which is where the rest of the mystery started to unravel itself, and once that happened I was just bouncing from memory to memory, trying hard to figure out if I could find any other identities. And then because I figured out more fates, it narrowed down my crew list, so I can deduce more identities, etc. etc., eventually I played through the entire rest of the game. Once again, the problem with the game is that I just love the game too much. What a problem to have, amirite?
I want to once again state how in love I am with how creative this game gets with its memories. I get down to the Cargo deck, open up a door, and then one of those giant spider crab demons is sitting there dead in front of me. And that's the memory I enter into, I go to the moment of ITS death. Like it's just so cool how many ideas the game explores with the Memento Mortem, it's almost kind of sad we'll probably never see a followup. Apparently this was intended as a series but developing this was a greater challenge than expected and so it ended up a one-off. I guess in a way that's good, ultimately this gets to stand on its own as a distinctive piece of art. But also, I could do a million Obra Dinns, as long as the deductions are as solid as this one, I'm there.
Speaking of the memories, by the way, we had an extended sequence of memories that take place entirely divorced from the boat? I didn't even expect that as a possibility! This is probably my favorite bit of the game, being out on the open ocean tracing the events of this section backwards by watching the moments of death happen very rapidly. It's a very interesting segment that breaks the flow of the game, you normally aren't used to tight timeframes in this game, outside of this you only have encountered the one that makes up the ending of the story. There's also just a very spooky quality to scenes on the open ocean, like, there's nothing concrete about it at all, just an endless blackness that's only occasionally broken up by particles representing the swell and splash of the ocean. So good, so eerie.
This moment is also super tense, like, it's a very engaging conflict. Watching these mermaids assault these life boats, killing all but two of the passengers before dying themselves is such a great little scene. It's made even better by watching it happen in reverse, watching one of the Formosan royalty sacrifice themselves to ensure the mermaids die first and then walk backwards through the attack, watching them take out the small crew of mutineers one by one. Best sequence in the game. It's also very sad, one of my favorite character, Bun-Lan Lim, faces a pretty brutal death in this sequence, getting eaten by a Mermaid. It's also really the moment when I realized that basically everyone is dead, that very few people have good fates in all of this. The mermaid design is also peak, they don't go full monstrous with it, the mermaids are still pretty recognizably humanoid, but there's also a wrongness to them. They have like spiked shells and stuff, it's super good. God, this game rules so hard.
I am a little mad at myself for not picking up on a few identities/fates pretty quickly. I think, while I did end up getting to the end game pretty quickly all told, I 100%-ed it in under 7 hours, I could've gone faster if I had tunnel visioned less. Like an excellent example of this is the fate of Henry Evans, the surgeon. Henry Evans is the character who sets you on this quest of learning what exactly happened to the ship. The book you utilize throughout your journey is a manuscript originally started by Henry Evans, in fact, and he gives you his location out the gate. But I got so tunnel visioned trying to solve all these fates that I was halfway done before it hit me that, hey, Henry Evans is alive, and also, also, it took my much longer to discern that meant that the people he abandoned ship with would also, therefore, be alive. Sometimes I'm a genius and sometimes I'm a fool, what can I say.
Oh, and Peter Milroy. I felt so stupid when I figured out what happened to Peter Milroy. Once again, like, I had a bad habit of getting too hyperfocused in solving the individual scenes instead of how they connected. Very tunnel visioned. So I should've solved Peter Milroy's fate, like, HOURS before I finally did because they literally tell you who he is. One of the memories, you have to cover is of the death of a Midshipman, one of three, he's part of the grouping of memories I mentioned in the previous section of this post where you see three men die very close together and uncover a small little story of two men trying to mutiny and the guy telling on them. Anyways, this Midshipman's last words were about telling "Pete's mom" that he tried to pull him back in, that he tried to save him. If I had been paying more attention I would've parsed that this Midshipman appeared in a different memory, wherein a crew member sacrificed themselves to cause an explosion to hurt the Kraken. In this one, said midshipman is holding a rope that connects into the explosion and the subject of the memory. Who is, of course, Peter Milroy.
Last one, I promise. So I correctly identified one of the Peters brothers in an earlier part and was on the lookout for the other brother. Specifically earmarking Lars Linde in various memories, trying to figure out points in time where he either was directly or indirectly responsible for the death of another crew member. And I was so confident that I had found the memory, because in early chapter 6, there's a scene where Lars is standing there watching a crewmate get attacked by a large crab demon. However, I had forgotten/missed the part where Lars said that the Peters brother who died earlier on the journey died because the ropes were loose. So it took me a lot of elimination to realize that the Peters brother who died much earlier on the journey was the first person to die on the journey, the poor soul who died before they even shipped off, being crushed by some of the cargo. The worst part about it is that if I had again not gotten tunnel visioned and looked at all my information, that identity would've been really obvious because he's next to his brother in the big image of all 60 passengers and crew who set off on this voyage.
But at the same time like. I'm more mad at myself than anything. Like this is all information I was given and the fact I had issues deducing it is entirely my fault. I think there are, ultimately, only a couple of crew members where the game doesn't give you any hints on, and those can still be pretty easily pieced together by process of elimination. Like I don't think the game ever tells you exactly which Chinese crew member is which, but you still can figure it out by educated guessing and process of elimination. It's an incredibly well constructed game and truly amazing mystery, you never have to blind guess anything. Every revelation made me go "oh, of course", which is always a great sign. I love this game so much, y'all. So much.
OH, and speaking of which, to answer the two questions big crew members with question marks I talked about last time. So, the guy I talked about who was seemingly in like every flashback? That WAS Martin Perrott. I did check Abigail's memories, was right about that theory too, and that made it confirmed. The mysterious omnipresent crew member was Martin Perrott, it was who she was talking to. He's the absolute goat, by the way, all my homies love Martin Perrott. The guy with the tattoos though? Was so far off and felt like an idiot when it became clear to me. That was "Maba", a Topman from New Guinea. I really should've pieced that together, the most out there country on the log is where the most visually striking crew member was from. I embarrassingly never thought of Maba is a candidate because I hard locked onto the idea that he must be European. I did a colonialism, y'all. I'm so sorry.
Also, just love how exciting it was to start trimming down the possible suspect list and just starting to get them rapid fire. Like, I felt like I got into a flow state of solving fates, next thing I knew I went from "15 solved" to "all 60 solved". Or 58, I guess, you leave two until after you finish off in the Obra Dinn. Like, it's obviously not surprising that the more people I get confirmation for on the list, the faster the remaining fates are solved. But I just love how like the last 45 minutes were just me solving every fate on the Obra Dinn, checking them off one by one. Like, literally, on my playthrough I'm pretty confident that 6 hours were spent collecting data and then 45 minutes were spent solving every single fate on the ship in a crazy flow state. I am once again asking for a followup to Obra Dinn, I want to feel this experience again.
The sound design in this game is also superb. Just like genuinely brilliant. I love how atmospheric it is in the present time, there's just nothing there. The feeling of death fills the atmosphere, the ship is static, empty, devoid of anything but the aftermath of the events of the story. It's a bit spooky in a way, to the point where you could, in theory, get jumpscared by something that has been dead for days, weeks, months. It's me, I got jumpscared by one of the crab demons. But then as you go to the moment of various characters' deaths, the ship literally comes alive, you hear voices, sounds, and music. It's so good. The soundtrack is also a great little score, despite its short length and utilization of only 11 tracks, one for each chapter and the credits, it's all great work. Sets the mood perfectly, it's often this very epic "seafaring adventure" vibe with a lot of creepy, surreal vibes mixed in. So good.
I also love the decision to save the third to last chapter of the story, the Bargain, until after you've left the ship. Like, first off, it feels very in line with the game, which tells you straight up that some fates may not be cleanly revealed, you will not be given all the information of what happened, and you're going to kind of have to trust your instincts that you're correct. Secondly, it lets the game have one final mystery for you to unravel. You've heard about how the captain got the attacks to stop, that he went down below deck and came back a while later saying he had made a deal. But unless you return with the finished log of the Obra Dinn, you never get to see what that deal is. But lastly, it lets the game have a final plot twist, a complete shift in the narrative that totally changes how you view the people involved with the ending of the story. The fact that the Captain himself, who had been setup as a man who had to make difficult decisions to save the Obra Dinn in a moment of crisis almost damned the ship himself in his rage and grief? Great twist. And who was there to pick up the slack? You know him, you love him, it's my boy and yours: Martin Perrott. Truly the goat, he deserved to have the highest reward sent to his family.
I also love the usage of monkey's paw imagery for this chapter. The monkey was always an element I was curious about, he appears periodically throughout the game and like. It was such a bizarre element to include for me? Like, I'm not mad about seeing a monkey, don't get me wrong, love a monkey. But it's such a bizarre inclusion for what is otherwise a very standard voyage out of England. But it becomes clear once you unlock the eighth chapter. Henry Evans, the ship's surgeon who set you on this journey of figuring out what happened to the Obra Dinn, mails you the paw of this monkey when you return the book to him, asking you to complete the final, missing chapter. And, seeing the monkey's paw, it starts to click into place. Across this journey, many people had wishes. Wishes to protect others, wishes to get rich, wishes to save the ship. All of them went wrong. The Monkey's Paw here represents the fate of the Obra Dinn, a classical literary device that communicates to the audience one simple theme. That being that the Obra Dinn was cursed by mankind not leaving well enough alone.
But, it also leaves you with one final question: what is the motivation of Henry Evans? Why is he telling you this, why does he want you to know the truth about the events of the Obra Dinn? Moreover why did he withhold information from you that was crucial to this goal until after you had already long left the ship? My own personal interpretation of this is as follows: Henry Evans knew what the ship still held. Despite their best efforts, the Captain had kept some of the treasures that rightfully belonged to the sea and said treasures remained on the cursed vessel until the end. Evans also knew that the East India Company, who often accepted losses like the Obra Dinn, would likely allow the ship to simply drift until it sunk, at which point the treasures that belonged to the sea would be returned to it. The only living soul who knew of the treasure that remained being the person whom Henry Evans sent the information too anyways, information he did not trust them to have until the Obra Dinn was long gone. And, in a way, he was long gone with it. Leaving the insurance agent with what is essentially a novel, a story so fantastical that no one would ever believe it to be true, not that they could ever tell them their sources anyways.
With that, I think the only remaining thing to do is to give a full rundown of what my interpretation of the story was. Here we go:
The Obra Dinn, an English ship under the East India Trading Company, is set to sail from the UK to the kingdom of Formosa around the Cape of Africa. The ship is carrying on it visiting Formosan dignitaries and is returning them and a mysterious cargo back to Formosa. The total number on the ship would be 60, all told, comprised of a mix of officers, crew, stewards, topman, seaman, midshipman and a number of passengers including the Formosans and, notably, the captain's wife. Tragedy would first strike the voyage before it even set sail, however, as while the ship was still loading, a loose rope came undone causing barrels of supplies to roll down, crushing Seaman Samuel Peters and a mysterious stowaway that attempted to gain passage on the ship. This incident would impact Samuel's brother, Nathan, who would come to believe that fellow crewmate Lars Linde intentionally murdered his brother. A death like this is always tragic, however, in this case at the start of the voyage, these deaths could do nothing but temper the voyage. Sailors are superstitious folk, and a death before the ship even sets sail is a bad omen. But, the ship set sail anyways, curse or no curse.
The voyage would progress without much issue, however several of the Seaman would fall ill as it progressed. Likely, they caught the illness in the UK from a temporary lodging they were staying in, many of the crew members that fell ill were workmen from India, surgeon Henry Evans believes that it was a lung disease. But, due to poor weather conditions and a bitter coldfront, this illness progressed rapidly in the two inflicted by it, the seaman Solomon Syed and Renfred Rajub, both of whom succumbed to it. At this point, the crew was already having to tap into their backup supplies, starting the process of slaughtering their livestock for meat and leather. While all these incidents seem pretty disconnected, to the likely superstitious crew, they see bodies piling up and the already tense situation of this bitter cold likely sewed the seeds of paranoia and distrust among the crew. This situation likely resulted in resentment of those who weren't struggling, like, say, the Formosan royals who were likely still being treated well while the crew suffers. With enough time, somebody is likely to make a play at the Formosans.
And make a play they did, as a bit farther into the journey, second mate Edward Nichols would assault Hok-Seng Lau, the Formosan guardsman who had been, up to this point, guarding a mysterious room in the cargo hold. Within he finds the treasure the Formosans were guarding, a treasure he attempts to abscond with, a glowing shell. Until an unfortunate passengers walks past the sight of Nichols assaulting the Formosan. Nunzio Pasqua, the Italian fiddle player who had gained passage on the ship, heard the confrontation and went to check it out. Not wanting a witness, Nichols murdered Pasqua, and then reported to the captain that it was Hok-Seng Lau who committed the murder. A sea court was quickly put together, but Lau, being a foreigner whose only translators were Chinese men with conversational Formosan, likely didn't have good defense and he was found guilty. He was hung from the side of the ship and executed by a firing squad made up of the Seaman Patrick O'Hagan, John Naples, Aleksei Toporov, and Henry Brennan, one of the most important characters in the end of this tale. Nichols, however, did not give up, and later on, possibly during the night, absconded with not only the treasure, but two of the three remaining Formosans, It-Beng Sia and Bun-Lan Lim. During this kidnapping, he murdered Topman Timorthy Butemont and sailed off with a small crew and his hostages in lifeboats, attempting to make land in the Canary Islands, pawn off the treasure, and leave the Obra Dinn far behind him.
Bringing the treasure in such close proximity with the sea, however, awoken its protectors. The treasure belonged to the sea, it's an artifact of its people, and by bringing it so close, those people wish it to return. Mermaids, all bearing treasures identical to the one in the Formosan chest, rise from the sea and hunt the small party, directly killing Topman Li Hong, Seaman Patrick O'Hagan, and the Formosan dignitary Bun-Lan Lim, as well as causing the Seaman Aleksei Toprov and Alarcus Nikishin to fall overboard, drowning to their deaths. In the scuffle, It-Beng Sia knifes Nichols' loyal steward, Samuel Galligan, and opens the treasure, sacrificing himself to stop the beasts' assault. Pillars of a shining substance rise from the chest and the ocean surrounding it, burning It-Beng Sia to death and killing the assaulting mermaids. With no crew left to him, Nichols plots a course to the Obra Dinn, bringing back with him not only the treasure, but new treasures harvested from the ocean depths. He attempts to parlay for his life with these new findings, but the remaining Formosan, Chioh Tan, takes vengeance for his fallen comrades, killing Nichols while he attempts to bargain. But Nichols brought back more than just treasures. He brought back a curse. A real one this time.
The true horror of the Obra Dinn begins as they try to reclaim the treasures of the sea brought back by Nichols. A massive, monstrous shell is brought aboard and as the crew members panic, trying to figure out what to do about it, it begins firing spikes at the crew, killing Chioh Tan and Seaman Hamadou Diom. They attempt to bring the monsters inside, trying to bring it down to the Lazarette to quarantine them, and they retaliate by killing the cook Thomas Sefton. This causes the people carrying the monsters down to lose their footing, also resulting in the death of seaman William Wasim. They do, however, successfully bring the creatures down to the Lazarette. Unfortunately, their troubles are just beginning. The treasure, now activated, now so close to the sea, begins driving people mad. The captain's steward, Filip Dahl, is driven mad by the curse, and starts assaulting people, killing seaman John Naples before becoming imprisoned in the Lazarette himself. The curse is still only starting, as the Obra Dinn gets blown off course, a storm incoming, trapped in the open ocean. Trapped in the domain of the creatures.
As the storm reaches its height, the crew attempts to secure the boat, attempting to make it survive its rough patch. At this moment, Huang Li, one of the Topman, gets struck by lightning. This seems directed, some ancient manifestation of the sea itself manifesting all its might to assault the boat, barely missing due to a ill placed crewman. But the crew is not yet aware of what truly has occurred. Beneath their struggle to get the ship secure, demons from the depths have boarded, monstrous spider-crabs with the bodies of women sticking out of them. They besiege the ship, going top to bottom and killing anyone in their way. They take out Topman Nicholas Botterill, the carpenter's mate Marcus Gibbs, the surgeon's mate James Wallace, topman Jie Zhang, midshipman Charles Hershtik, the butcher Emil O'Farrell, and the carpenter Winston Smith in their path before, finally, the monsters are taken out, Winston sacrifcing himself to slay the final one. Along the way, an ill-timed shot to attempt to end one of the savage beasts misses and hits Zungi Sathi, the ship's steward who had taken refuge in a hallway in an attempt to avoid the monsters. But even with this, the ship was not out of the woods yet.
In what appeared to be a brief moment of respite, several crew members attempted to flee. One of the only remaining life boats is being boarded by Seaman Nathan Peters and Alexander Booth, as well as the ship's purser, Duncan McKay. Lars Linde, you know him, you love him, attempts to join this fleeing crew, but unfortunately Nathan Peters believes that Lars killed his brother and quickly executes the Danish Seaman. The trio will, however, not make it off the Obra Dinn, as their attempts to flee are interrupted by the arrival of a massive Kraken, which tosses the three under the water, drowning them. The Kraken's seige is relentless, artist Edward Spratt, seaman Abraham Akbar, and topman Maba (my guy) were all crushed by the beast and the topman Omid Gul and Wei Lee, helmsman Finley Dalton, and bosun's mate Charles Miner were thrown overboard and drowned by the monster's assault. In the crew's attempts to fight off the beast, the gunner Christian Wolff and seaman George Shirley were blasted by a loaded and lit cannon that did not make it to its firing window. As well, a loose cannon is thrown by the monster's assault, crushing the third mate's steward Roderick Andersen. In another attempt, Peter Milroy throws himself with gunpowder barrels at the beast, as his friend Thomas Lanke tries to save him. But there is one final death, one that sets the course for the remainder of the story. The death of Abigail Horcust Wittrell, wife to Captain Robert Wittrell.
The Captain, full of rage and grief, makes his way down to the Lazarette. He's there to "bargain" with the beasts. When he gets down there, he finds his steward, Filip Dahl, already dead, having been burnt to death by the same energy which had earlier killed It-Beng Sia. The captain, however, is not there to free the imprisoned beasts. He's there for one goal: get them to call off the Kraken, or kill them trying. He brutally and savagely assaults his captives, stabbing them and shooting them as they mock him. Having accomplished nothing, the captain leaves the lazarette, still full of anger, still full of grief, certain his ship will be sunk. But, that's when Martin Perrott steps in to save the day. A small group comprised of third mate Martin Perrott, first Mate's Steward Paul Moss, fourth mate's steward Davey James, and surgeon Henry Evans come to a conclusion: these monsters will not stop until the treasures that belong to them are returned to them. They mount a prisoner's escape of sorts, reuniting one of the mermaids with the treasure that started this whole mess, and throw it back to the sea. Unfortunately, Martin loses his life in this attempt, sacrificing himself for the curse placed on the Obra Dinn to lift. His last words being "see the Obra Dinn home". After a brief curiosity of Evans' is sated, where he proves that the curse corrupt and changes those who come in contact with it by sacrificing the monkey, the group knows what must be done: take the few remaining people and leave this accursed voyage behind them.
In the aftermath of the beast's attack, the captain states that he "chased the Kraken off". I'm not sure if even he knows what sacrifices were made to fix the mess Nichols brought aboard, the mess he himself almost made so much worse. As the bosun, Alfred Klestil, who dies shortly after the Kraken disappeared from injuries he sustained during the attack puts it "a curse like that doesn't lift for nothing". The small group who truly saved the ship puts their own plan into motion, Henry Evans, Paul Moss, and Davey James find the only two remaining passengers from the voyage, Miss Jane Bird and Emily Jackson, and commandeer the final lifeboat. Their singular goal? Escape the Obra Dinn while they still can. However, one of the remaining crew, Leonid Volkov, doesn't take kindly to their escape. He assaults the group, angry that the five of them seek to take the only remaining life boat for themselves and strand the rest of the crew on the ship, killing Paul Moss. When he tries to board the vessel, however, he gets shot and killed by Emily Jackson. The ship containing the remaining four, Evans, James, Moss, and Jackson, sets off, the Captain just letting them go. In some ways, the curse, still lingering, letting them go. The only innocent people and the only remaining people who tried to do right by the sea, getting a chance to shove off from this nightmare.
Tensions remain high on the Obra Dinn. The captain has, after the escape of the four, seemed to go insane. He's perhaps spending a lot of time in his quarters, talking to the corpse of his dead wife, a corpse he insists on keeping on the ship, in her bed, as if she were still alive. In the gun deck, believing they are out of earshot from the remaining crew, the gunner's mate Olus Wiater and fourth mate John Davies are hatching a plan. At this point, the crew are suspicious, they believe the captain is keeping the beasts and their treasures on board still, and the two of them begin talking of mutiny. Waltzing up to the captain's quarters, seizing the boat, trading the remaining monsters for gold and sail into the sunset. They were, however, overheard by the one remaining midshipman Thomas Lanke. Olus Wiater stabs the midshipman to death, seeing him as an inconvenience to his plan, and in response the fourth mate, who still has a conscience, shoots the gunner's mate. As Thomas Lanke crawls back his cabin, still bleeding out, Henry Brennan and William Horcust, the first mate, arrive at the scene. Not knowing that Davies was trying to protect Lanke, Brennan kills him as well. Horcust grips a dying Lanke, whose last words are of guilt, guilt for the friend he tried to rescue but could not. The curse claiming many more lives, leaving only the four remaining crew.
As we know by now, the curse corrupts absolutely. It is greed and death and retribution incarnate. Captain Wittrell had been consumed by it long ago, and now, it comes for the three remaining members of his crew. Horcust, Brennan, and topman Lewis Walker find themselves staging a mutiny, a mutiny identical to the one Wiater and Davies had planned days before. They arrive at the captain's door, demanding that he give them the shells or forfeit his life, planning to assault the captain with every weapon they could find still on board. The captain, however, was ready for them, armed with the remaining working gun on the ship. He says they'll never take his treasures, murdering Horcust as he stands at the door. Brennan beseiges him but the captain manages to overpower the man, killing the most effective crew member in the tale with a single swing of a club. Walker attempts to assault the captain from behind, but too ends up falling before him. The captain is alone. Consumed by his hatred, and greed, and grief. And then, the curse lifts. The sea has a sense of humor like that. The captain is able to think clearly for the first time in a long time, no thoughts of greed consuming him, and he ends up in deep misery. He murdered his remaining crew. His best friend is lying dead outside his doorway, dead because of him. In his last moments, the captain talks about how he failed his wife, whose corpse is sitting in her bunk, how he killed her brother, his best friend, how sorry he is that it had to end. And then, he ends it. The Obra Dinn is abandoned. 56 dead, 4 missing. The 4 would eventually find their way to Africa, living together in Morocco, never wishing to face the crown or their tale again. But Evans had made a promise to Perrott. A promise to see the ship home. And in a way, he did.
Return of the Obra Dinn is a masterpiece. Every single thing about it is amazing. This is not simply one of the best games I've ever played, it's one of the best mysteries I've ever experienced. There are a lot of great mystery games but there are few that elevate the genre like Obra Dinn. It's an incredibly well crafted and engaging mystery that makes the player solve a story that has no definitive answer, itself up to interpretation. You have to guess motivations, place your understanding in educated guesses, and work with very limited information because the only thing you're ever given is the exact moment they died. If I played it fresh, I may have an entirely different understanding of the story. It's atmospheric, brilliantly built, incredibly engaging. And it most importantly manages to make minute observations and informed guesswork incredibly fun in a way I'm not sure other mysteries can. It's a strong contender for my game of the year, it will have to duke it out with Mother 3 for the spot. An obvious 10/10, adored this game.


